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fix(intersection): judge pass judge at intersection without tl with o…
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…cclusion detection

Signed-off-by: Mamoru Sobue <mamoru.sobue@tier4.jp>
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soblin committed Jan 29, 2024
1 parent daf0824 commit 5289b18
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Showing 2 changed files with 36 additions and 11 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -19,23 +19,23 @@ namespace behavior_velocity_planner::intersection
std::string formatDecisionResult(const DecisionResult & decision_result)
{
if (std::holds_alternative<InternalError>(decision_result)) {
const auto state = std::get<InternalError>(decision_result);
const auto & state = std::get<InternalError>(decision_result);
return "InternalError because " + state.error;
}
if (std::holds_alternative<OverPassJudge>(decision_result)) {
const auto state = std::get<OverPassJudge>(decision_result);
const auto & state = std::get<OverPassJudge>(decision_result);
return "OverPassJudge:\nsafety_report:" + state.safety_report + "\nevasive_report:\n" +
state.evasive_report;
}
if (std::holds_alternative<StuckStop>(decision_result)) {
return "StuckStop";
}
if (std::holds_alternative<YieldStuckStop>(decision_result)) {
const auto state = std::get<YieldStuckStop>(decision_result);
const auto & state = std::get<YieldStuckStop>(decision_result);
return "YieldStuckStop:\nsafety_report:" + state.safety_report;
}
if (std::holds_alternative<NonOccludedCollisionStop>(decision_result)) {
const auto state = std::get<NonOccludedCollisionStop>(decision_result);
const auto & state = std::get<NonOccludedCollisionStop>(decision_result);
return "NonOccludedCollisionStop\nsafety_report:" + state.safety_report;
}
if (std::holds_alternative<FirstWaitBeforeOcclusion>(decision_result)) {
Expand All @@ -45,18 +45,18 @@ std::string formatDecisionResult(const DecisionResult & decision_result)
return "PeekingTowardOcclusion";
}
if (std::holds_alternative<OccludedCollisionStop>(decision_result)) {
const auto state = std::get<OccludedCollisionStop>(decision_result);
const auto & state = std::get<OccludedCollisionStop>(decision_result);
return "OccludedCollisionStop\nsafety_report:" + state.safety_report;
}
if (std::holds_alternative<OccludedAbsenceTrafficLight>(decision_result)) {
const auto state = std::get<OccludedAbsenceTrafficLight>(decision_result);
const auto & state = std::get<OccludedAbsenceTrafficLight>(decision_result);
return "OccludedAbsenceTrafficLight\nsafety_report:" + state.safety_report;
}
if (std::holds_alternative<Safe>(decision_result)) {
return "Safe";
}
if (std::holds_alternative<FullyPrioritized>(decision_result)) {
const auto state = std::get<FullyPrioritized>(decision_result);
const auto & state = std::get<FullyPrioritized>(decision_result);
return "FullyPrioritized\nsafety_report:" + state.safety_report;
}
return "";
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Original file line number Diff line number Diff line change
Expand Up @@ -354,8 +354,18 @@ intersection::DecisionResult IntersectionModule::modifyPathVelocityDetail(
: false;
if (!has_traffic_light_) {
if (fromEgoDist(occlusion_wo_tl_pass_judge_line_idx) < 0) {
return intersection::InternalError{
"already passed maximum peeking line in the absence of traffic light"};
if (has_collision) {
const auto closest_idx = intersection_stoplines.closest_idx;

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planning/behavior_velocity_intersection_module/src/scene_intersection.cpp#L358

Added line #L358 was not covered by tests
const std::string evasive_diag = generateEgoRiskEvasiveDiagnosis(
*path, closest_idx, time_distance_array, too_late_detect_objects, misjudge_objects);
return intersection::OverPassJudge{
"already passed maximum peeking line in the absence of traffic light.\n" +
safety_report,
evasive_diag};
}
return intersection::OverPassJudge{
"already passed maximum peeking line in the absence of traffic light safely",
"no evasive action required"};
}
return intersection::OccludedAbsenceTrafficLight{
is_occlusion_cleared_with_margin,
Expand All @@ -364,7 +374,7 @@ intersection::DecisionResult IntersectionModule::modifyPathVelocityDetail(
closest_idx,
first_attention_stopline_idx,
occlusion_wo_tl_pass_judge_line_idx,
safety_report};
safety_diag};

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CodeScene Delta Analysis / CodeScene Cloud Delta Analysis (main)

❌ Getting worse: Complex Method

IntersectionModule::modifyPathVelocityDetail increases in cyclomatic complexity from 44 to 45, threshold = 9. This function has many conditional statements (e.g. if, for, while), leading to lower code health. Avoid adding more conditionals and code to it without refactoring.

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❌ New issue: Deep, Nested Complexity

IntersectionModule::modifyPathVelocityDetail has a nested complexity depth of 4, threshold = 4. This function contains deeply nested logic such as if statements and/or loops. The deeper the nesting, the lower the code health.
}

// ==========================================================================================
Expand Down Expand Up @@ -1251,7 +1261,22 @@ IntersectionModule::PassJudgeStatus IntersectionModule::isOverPassJudgeLinesStat
return first_pass_judge_line_idx;
}();

const bool was_safe = std::holds_alternative<intersection::Safe>(prev_decision_result_);
// ==========================================================================================
// at intersection without traffic light, this module ignores occlusion even if occlusion is
// detected for real, so if collision is not detected in that context, that should be interpreted
// as "was_safe"
// ==========================================================================================
const bool was_safe = [&]() {
if (std::holds_alternative<intersection::Safe>(prev_decision_result_)) {
return true;
}
if (std::holds_alternative<intersection::OccludedAbsenceTrafficLight>(prev_decision_result_)) {
const auto & state =
std::get<intersection::OccludedAbsenceTrafficLight>(prev_decision_result_);
return !state.collision_detected;

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}
return false;
}();

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CodeScene Delta Analysis / CodeScene Cloud Delta Analysis (main)

❌ Getting worse: Complex Method

IntersectionModule::isOverPassJudgeLinesStatus increases in cyclomatic complexity from 22 to 24, threshold = 9. This function has many conditional statements (e.g. if, for, while), leading to lower code health. Avoid adding more conditionals and code to it without refactoring.

const bool is_over_1st_pass_judge_line =
util::isOverTargetIndex(path, closest_idx, current_pose, pass_judge_line_idx);
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