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fix spell
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Signed-off-by: Mamoru Sobue <mamoru.sobue@tier4.jp>
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soblin committed Dec 18, 2023
1 parent d288d08 commit 355e0d7
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2 changes: 1 addition & 1 deletion planning/behavior_velocity_intersection_module/README.md
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Expand Up @@ -186,7 +186,7 @@ If there is any object on the path inside the intersection and at the exit of th

## Yield stuck vehicle detection

If there is any stopped object on the attention lanelet between the intersection point with ego path and the position which is `yield_stuck.distance_threshold` before that position, the object is regarded as yielding to ego vehicle. In this case ego is given the right-of-way by the yielding object but this module inserts stopline to prevent entry into the intersection. This scene happens when the object is yieling against ego or the object is waiting before the crosswalk around the exit of the intersection.
If there is any stopped object on the attention lanelet between the intersection point with ego path and the position which is `yield_stuck.distance_threshold` before that position, the object is regarded as yielding to ego vehicle. In this case ego is given the right-of-way by the yielding object but this module inserts stopline to prevent entry into the intersection. This scene happens when the object is yielding against ego or the object is waiting before the crosswalk around the exit of the intersection.

![yield_stuck_detection](./docs/yield-stuck.drawio.svg)

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Expand Up @@ -299,7 +299,7 @@ std::optional<IntersectionStopLines> generateIntersectionStopLines(
const auto path_footprint = tier4_autoware_utils::transformVector(
local_footprint, tier4_autoware_utils::pose2transform(base_pose));
if (bg::intersects(path_footprint, first_attention_lane_centerline.basicLineString())) {
// TODO(Mamoru Sobue): maybe consideration of braking dist is necessary
// NOTE: maybe consideration of braking dist is necessary
first_footprint_attention_centerline_ip_opt = i;
break;
}
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