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Optimized assembly menu, summary menu, item menu, adventure completion to be less file intensive
RC: Lowered the vitamin boosts given to bosses in Relic Tower; they were boosted on a range of level 1 to 50, when players enter with their own vitamin boosts removed.
RC: Fixed an issue where mysterious distortions would fail to expire on wrapped maps
RC: Snowy weather can appear naturally in certain dungeon maps. It is considered identical to Hail, except it increases Ice-types' Defense instead of damagin non-ice-type Pokemon. It cannot be triggered by any other means.
Dev: Added RoomGenLoadBoss, an editor-friendly way to spawn boss rooms by editing a static boss map, and then selecting it as the map to load into the random dungeon.
Dev: Added RoomGenLoadEvo, an editor-friendly way to spawn evo rooms. The hardcoded rooms are now deprecated.
You can now hold CTRL+Cancel (Cancel is typically mapped to Z) to clear all dialogue boxes to skip text
Dev: Fixed errors occurring when maps are resized more than once with NPCs on them
Dev: Improvements to ConnectBranchStep that make it work better in wrapped maps
Dev: Stairs Steps now have a MinDistance, where you can specify how far away the exit should at least be from the start
Dev: Fixed cleanups when restarting using CTRL+F12
Dev: ModeInDirection, AnimateToPosition and AnimateInDirection can use float speed
Dev: Item indexing has changed. Be sure to reserialize your mods!