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0.8.9

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@github-actions github-actions released this 14 Mar 19:00

0.8.9 Changes

  • New dungeon: Geode Crevice, accessible from the end of Tiny Tunnel. Secret Garden temp moved to the end of Geode Crevice.
  • Tiny Tunnel Team Size 3 -> 2, removed the chance for enemies to spawn in groups for this dungeon
  • New Exclusive Item effects
  • Added the ability Cud Chew
  • Heart Scale Price 50 -> 100
  • Fixed an issue that prevented Friend Bow from working at all
  • Fixed an issue that gave all Pokemon increased Sp. Def in Sandstorm, instead of just Rock-types.
  • Fixed outlaw music in mission mod
  • Fixed outlaws failing to spawn in mission mod when the first team member is fainted
  • Fixed ally AI refusing to move when in the middle of hazardous terrain
  • Fixed an issue where pauses displayed incorrectly on dialogueboxes
  • Fixed errors occurring at Training Maze
  • Fixed softlock that occurs when revisiting a floor in a 2-way dungeon that was exited with different party members under mobility-altering statuses
  • Fixed softlock that occurs under a specific setup of traps and untraversible terrain that would cause a player to warp in a loop.
  • Fixed an issue where Pokemon spawned in Guildmaster Trail Monster Houses only had moves at level 1
  • Fixed dungeons generating secret exit guards incorrectly
  • Shedinja properly marked as released
  • Fixed Kingambit's evo requirement
  • Optimized assembly menu, summary menu, item menu, adventure completion to be less file intensive
  • RC: Lowered the vitamin boosts given to bosses in Relic Tower; they were boosted on a range of level 1 to 50, when players enter with their own vitamin boosts removed.
  • RC: Fixed an issue where mysterious distortions would fail to expire on wrapped maps
  • RC: Snowy weather can appear naturally in certain dungeon maps. It is considered identical to Hail, except it increases Ice-types' Defense instead of damagin non-ice-type Pokemon. It cannot be triggered by any other means.
  • Dev: Added RoomGenLoadBoss, an editor-friendly way to spawn boss rooms by editing a static boss map, and then selecting it as the map to load into the random dungeon.
  • Dev: Added RoomGenLoadEvo, an editor-friendly way to spawn evo rooms. The hardcoded rooms are now deprecated.
  • You can now hold CTRL+Cancel (Cancel is typically mapped to Z) to clear all dialogue boxes to skip text
  • Dev: Fixed errors occurring when maps are resized more than once with NPCs on them
  • Dev: Improvements to ConnectBranchStep that make it work better in wrapped maps
  • Dev: Stairs Steps now have a MinDistance, where you can specify how far away the exit should at least be from the start
  • Dev: Fixed cleanups when restarting using CTRL+F12
  • Dev: ModeInDirection, AnimateToPosition and AnimateInDirection can use float speed
  • Dev: Item indexing has changed. Be sure to reserialize your mods!