A Minecraft server status checker
You can use these classes/modules in a monitoring script to poll multiple Minecraft servers or to let visitors see the status of your server from their browser. MineStat has been ported to multiple languages for use with ASP.NET, FastCGI, mod_perl, mod_php, mod_python, Node.js, Rails, Tomcat, and more.
using System;
class Example
{
public static void Main()
{
MineStat ms = new MineStat("minecraft.dilley.me", 25565);
Console.WriteLine("Minecraft server status of {0} on port {1}:", ms.Address, ms.Port);
if(ms.ServerUp)
{
Console.WriteLine("Server is online running version {0} with {1} out of {2} players.", ms.Version, ms.CurrentPlayers, ms.MaximumPlayers);
Console.WriteLine("Message of the day: {0}", ms.Motd);
}
else
Console.WriteLine("Server is offline!");
}
}
package main
import "fmt"
import "github.com/ldilley/minestat/minestat"
func main() {
minestat.Init("minecraft.dilley.me", "25565")
fmt.Printf("Minecraft server status of %s on port %s:\n", minestat.Address, minestat.Port)
if minestat.Online {
fmt.Printf("Server is online running version %s with %s out of %s players.\n", minestat.Version, minestat.Current_players, minestat.Max_players)
fmt.Printf("Message of the day: %s\n", minestat.Motd)
} else {
fmt.Println("Server is offline!")
}
}
import me.dilley.MineStat;
class Example
{
public static void main(String[] args)
{
MineStat ms = new MineStat("minecraft.dilley.me", 25565);
System.out.println("Minecraft server status of " + ms.getAddress() + " on port " + ms.getPort() + ":");
if(ms.isServerUp())
{
System.out.println("Server is online running version " + ms.getVersion() + " with " + ms.getCurrentPlayers() + " out of " + ms.getMaximumPlayers() + " players.");
System.out.println("Message of the day: " + ms.getMotd());
}
else
System.out.println("Server is offline!");
}
}
// For use with Node.js
var ms = require('./minestat');
ms.init('minecraft.dilley.me', 25565, function(result)
{
console.log("Minecraft server status of " + ms.address + " on port " + ms.port + ":");
if(ms.online)
{
console.log("Server is online running version " + ms.version + " with " + ms.current_players + " out of " + ms.max_players + " players.");
console.log("Message of the day: " + ms.motd);
}
else
{
console.log("Server is offline!");
}
});
<?php
require_once('minestat.php');
$ms = new MineStat("minecraft.dilley.me", 25565);
printf("Minecraft server status of %s on port %s:<br>", $ms->get_address(), $ms->get_port());
if($ms->is_online())
{
printf("Server is online running version %s with %s out of %s players.<br>", $ms->get_version(), $ms->get_current_players(), $ms->get_max_players());
printf("Message of the day: %s<br>", $ms->get_motd());
}
else
{
printf("Server is offline!<br>");
}
?>
use lib '.';
use MineStat;
&MineStat::init("minecraft.dilley.me", 25565);
print "Minecraft server status of $MineStat::address on port $MineStat::port:\n";
if($MineStat::online)
{
print "Server is online running version $MineStat::version with $MineStat::current_players out of $MineStat::max_players players.\n";
print "Message of the day: $MineStat::motd\n";
}
else
{
print "Server is offline!\n";
}
import minestat
ms = minestat.MineStat('minecraft.dilley.me', 25565)
print('Minecraft server status of %s on port %d:' % (ms.address, ms.port))
if ms.online:
print('Server is online running version %s with %s out of %s players.' % (ms.version, ms.current_players, ms.max_players))
print('Message of the day: %s' % ms.motd)
else:
print('Server is offline!')
minestat
(e.g. gem install minestat
)
require 'minestat'
ms = MineStat.new("minecraft.dilley.me", 25565)
puts "Minecraft server status of #{ms.address} on port #{ms.port}:"
if ms.online
puts "Server is online running version #{ms.version} with #{ms.current_players} out of #{ms.max_players} players."
puts "Message of the day: #{ms.motd}"
else
puts "Server is offline!"
end