A board game that combines elements of chess and tic-tac-toe with Easter Island-inspired graphics originally developed by Glen Solosky (released for the Macintosh in 1995).
Live demo: https://tests.arfeo.net/keibot/
There are 3 ways to win Keibot
(pronounced Key-bo):
- Get 3 beads in a row (horizontally, vertically, or diagonally)
- Capture 3 of your opponent's statues
- Place all ten of your beads on the board
(Actually, there is a fourth way to win, but it happens very rarely — trap your opponent so he can't move.)
The statues move like knights in chess (an L-shaped move, two squares horizontally or vertically and then one square perpendicularly). To move a piece, click on its square, then on the destination square.
Place your beads by aligning yourself with your opponent, with one square in between — a bead goes in that square.
Capture your opponent's statues by landing on them (except for the last to move — he's safe. He's the one with a shield).
On normal and hard levels, four idle rounds (without either a capture or bead placement) result in a draw.
On hard level, the first statue to move can't move on the second round.
- Timers
Clone the project:
$ git clone https://github.com/arfeo/Keibot.git && cd Keibot
Run:
$ yarn
$ yarn start
Build:
$ yarn build