A demo that features Unity level design tools.
- ProBuilder: From prototype to polished level
- Polybrush: Color blending, mesh sculpting, and object scattering.
- Custom shaders relying on vertex color (Polybrush feat. Shader Graph).
The base project was upgraded from Built-in to URP to enable the use of Shader Graph.
This demo is part of the Unite Now talk "Faster Level Design Iteration with ProBuilder and Polybrush."
Talk Description: In this session, we show you how Unity’s designer and artist-friendly tools combine to help you iterate on your level design more efficiently. You also learn how to refine the level layout and make adjustments to assets as you test and balance gameplay.