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chore: recreate logos as SVG #2548
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alvr_combined_logo_hq.png is used in the readme, so you'll have to change that too
broken readme kinda sucks
My bad, I changed it in the main repo before remembering to fork it, redid my changes, and forgot to bring that over. Fixed. |
Due to font rendering issues on other devices, text has been converted to be a path so it doesn't rely on having the right font available |
Comment has been addressed
* chore: recreate logos as SVG * fix: update image link in readme to new logos * fix: convert text to paths in SVG logo
* chore: recreate logos as SVG * fix: update image link in readme to new logos * fix: convert text to paths in SVG logo
* wiki updates for flatpak stuff (#2401) * wiki updates for flatpak stuff * explain difference between native and flatpak steam more clearly * give examples of using hybrid graphics with other fixes * notes about wlx-overlay-s testing --------- Co-authored-by: failboat78 <failboat@ocean.world> * refactor: 🚨 Use "crate-type" * ci: ⬆️ Update platform tools to v32 * refactor(streamer): ♻️ Clarify distinction between bitrate and throughput (#2423) * chore: ⬆️ Update some dependencies * fix(client_core): 🐛 Fix potential blank render bug This bug was already mitigated on #2397 but this is the proper fix. Discovered by @nowak-pl * Add Quest 3S support * refactor(client): ♻️ Use VIEW reference space; tweak client API * feat(client): ✨ Add platform vendor shortcuts * refactor(client): ♻️ Move decoder out of ClientCoreContext; fix IDR race condition (#2421) * feat(client_core): ✨ Add `alvr_initialize_logging()` (#2439) * fix(client_openxr): 🐛 Fix crash on Focus 3 with 0 timestamp (#2440) * feat(server_openvr) NVENC AV1 support (#2438) * Initial attempt at AV1, ffplay is happy with the AV1 stream, but the Quest 3 is not. * Trim out IVF bits for NVENC AV1 * Working OSLog for iOS/macOS * Not AMD only any more * One more bounds check * Fix writing AV1 to files * Remove logging changes * No hex * tracking rewrite(1): client API * fix(server): 🐛 Fix IDR resend logic (#2403) Co-authored-by: zarik5 <riccardo.zaglia5@gmail.com> * build: ✨ Support aarch64 Windows host * fix(client_core): 🐛 Fix wrong controller timestamp Fixes #2445 * Revert "chore: ⬆️ Update some dependencies" This reverts commit c08e67e. * fix(server_core): 🐛 Fix tilt mode origin; refactoring * tracking rewrite (2): server API * Negotiated encoding settings for OLED-based headsets (#2442) * fix(server_core): 🐛 Do not crash with Custom controllers profile * fix(client_openxr): 🐛 Fix blank flashes * feat(client): ✨ Add Pico 4 Ultra support (#2466) * fix(client_openxr): 🐛 Fix controllers profile for Pico 4 Ultra (#2470) * feat: ✨ Use generic loader for Pico >= 4 (#2471) * Create iptables folder during firewall set up if it doesn't exist. (#2457) * Publish tracking data through VMC Protocol (#2461) * VMC Protocol implementation * VMC Protocol: add configuration parameters * VMC Protocol: work with id's instead of strings * fix formating * Merge VMCSinkConfig into VMCConfig * Apply bone rotation comply with VMC standard. * VMC: Add toggle for orientation correction * VMC: set the correct default port * VMC: Add hand tracking * VMC: Update rotations * VMC: Weird constant collision error * refactor(server_openvr): ♻️ Refactor around TrackedDevice * refactor(server_openvr): ♻️ Use TrackedDevice for FakeViveTracker * fix(client_core): 🐛 Fix Pico 4 detection; add Focus Vision (#2479) * Fix SteamVR restart loops on AVP (#2484) * feat-fix(server_openvr): Add timewarped compositing to Windows OpenVR compositor (#2472) * WIP * cleanup * done * Fix linux build * nits * take 2 * refactor(client): ♻️ Move platform to alvr_system_info; rename video decoder (#2488) * feat: ✨ Reduce session file length (#2480) * feat(client): ✨ Make lobby use passthrough (#2485) * feat(server_openvr): Add Quest Pro controller and headset emulation; Use VRLink hand tracking icons for the hand tracker controllers; Misc refactoring to reduce prop.rs linecount (#2489) * feat: integrate adb port forwarding (#2451) * fix(server_openvr): Fix CPU/GPU deadlocking at 100% usage before the headset connects (#2495) * Fix CPU/GPU deadlocking at 100% usage before the headset connects * Temporary stats manager and nits * Remove optimize_game_render_latency * fix(server_openvr): 🐛 Fix prop parse fail; use key name for log * refactor: 💄 Fix dashboard spacing; refactor alvr_adb * refactor(client_openxr): ♻️ Remove redundant state and fix potential refactoring pitfall * docs: 📝 Add Steam store link * feat(xtask): ✨ Add Pico store build; fix Pico 4e and G3 * fix(adb): fix device serial parsing and use TCP (#2507) * Fix device serial number parsing * Force stream protocol to TCP when wired * feat(server_openvr): ✨ Add option to disable hand skeleton prediction (#2517) * feat(server_openvr): ✨ Add option to disable hand skeleton prediction * Add `predict` help string * feat(adb): add client flavors and autolaunch (#2515) * Add client flavours * Add client autolaunch * Apply requested changes * Fix wired connection status message * Fix wired client type help string * fix(sockets): 🐛 Ignore error 997 (overlapped IO) (#2522) * refactor(client_core): ♻️ Port FFE to Rust and remove all C++ code (#2523) * build(xtask): 💚 Pin cargo-about (#2524) * build(xtask): 💚 Really fix cargo about (#2525) * feat(client): ✨ Add passthrough alpha support (#2527) * refactor(launcher): refactor client APK installation from launcher (#2531) * Refactor client APK installation from launcher * Apply requested changes * refactor(client_openxr): ♻️ Do not recreate OpenXR session (#2519) * refactor(client_openxr): ♻️ Do not recreate OpenXR session * Address comments * docs(linux): update wiki (#2512) * docs(linux): Updates for linux wiki, make sure user knows where wiki for linux is * docs(linux): finalize wiki update --------- Co-authored-by: Leonhard Saam <leonhard.saam@yahoo.com> * docs: fix wiki breaking yet again (#2540) * docs: temp fix for quest framerate throttling (#2538) * fix(xtask): 🐛 Fix package commands; update release ci (#2545) * build(xtask): 🔧 Fix Flatpak script (#2547) * chore: recreate logos as SVG (#2548) * chore: recreate logos as SVG * fix: update image link in readme to new logos * fix: convert text to paths in SVG logo * fix: 🐛 Fix package-launcher requiring openvr submodule (#2549) * fix: 🐛 Fix package-launcher requiring openvr submodule * Do not delete launch build dir with package-launcher; fix launcher installations dir * fix(dashboard): 🐛 Reject unsupported servers (#2536) * feat(client): ✨ Add reprojection support for C API (#2543) * feat(client): ✨ Add reprojection support for C API * Address comment * chore(ci): update deprecated actions (#2554) * chore(ci): update deprecated actions * chore(ci): Fancy annotations uwu * chore(ci): update ci some more * chore(xtask): Dont run submodule update (#2556) * chore(xtask): Dont run submodule update * fix(linux): Fix compilitation error without jack installed * chore: Add composited background resource (#2561) * docs(linux): fix for no steamvr dashboard on hybrid graphics (#2511) * docs(linux): fix for no steamvr dashboard on hybrid graphics * docs(linux) specify dashboard fix is for nvidia * docs(linux): note to first close the steam client before opening it with render offload * chore(cpp): Fix warnings from openvr headers * chore(xtask): Fully remove windows installer * chore: Bump rust msrv to 1.82 * chore: Fix clippy lints * chore(ci): fix cargo msrv and print clippy output * feat(common): ✨ Add `Pose * DeviceMotion` operator (#2574) * refactor(client_openxr): ♻️ Refactor around reference spaces (#2576) * refactor(client_openxr): ♻️ Refactor around reference spaces * Fix clippy * fix(client_openxr): 🐛 Fix head angular velocity (#2577) * chore: 💚 Fix CI build (#2578) * fix launcher on deck (#2585) * Made the dashboard and launcher report respective appids to the system (#2595) * fix(server_openvr): 🐛 Fix tracked toggle for controllers (#2604) * fix(server_core): 🐛 Don't trigger ALVR gestures if holding controllers (#2606) * Full range wgpu partial fix (#2597) * Full range HDR works? * Fix full range for non-HDR * Cleanup * Adjust this note * Fix CI * Fix server * Return fractions * fix(server_core): 🐛 Fix controllers disabling with lag (#2609) * fix(server_core): 🐛 Fix controllers disabling with lag * clippy * fix(client): 🐛 Fix controller angular velocity for some devices; show velocities in lobby (#2608) * fix(client): 🐛 Fix controller angular velocity for some devices; show velocities in lobby * Draw velocities only in debug builds * Add push constants consts and bound checks * Add support for Virtual Audio Cable (#2483) * docs: 📝 Mark Vive Focus Vision as supported (#2613) * fix(client): 🐛 Fix Pico wrong prediction; refactoring (#2612) * fix(server_core): 🐛 Fix server locking the session unnecessarily (#2619) * fix(client_openxr): 🐛 Fix crash on unsupported eye tracking permission on Pico (#2618) * feat: Make on connect script toggle only + disable remote dash by default (#2621) * Bump to v20.12.0 * chore: fix prepare-release ci (#2624) --------- Co-authored-by: failboat78 <pwalsh0+github@gmail.com> Co-authored-by: failboat78 <failboat@ocean.world> Co-authored-by: Max Thomas <mtinc2@gmail.com> Co-authored-by: Vixea <112600048+Vixea@users.noreply.github.com> Co-authored-by: Simon Storfors <simon.storfors@gmail.com> Co-authored-by: Grillo <grillo@delmal.cl> Co-authored-by: E1int <110526002+E1int@users.noreply.github.com> Co-authored-by: Meister1593 <leruop@Gmail.com> Co-authored-by: Leonhard Saam <leonhard.saam@yahoo.com> Co-authored-by: Leonhard Saam <54042101+The-personified-devil@users.noreply.github.com> Co-authored-by: Ozzy Helix <ozonehelix@gmail.com> Co-authored-by: Issac Dowling <git@issacdowling.com> Co-authored-by: yobson1 <45133474+yobson1@users.noreply.github.com> Co-authored-by: Kirottu <56396750+Kirottu@users.noreply.github.com> Co-authored-by: Sobble Entertainment Inc. <8494722+DevanWolf@users.noreply.github.com>
Old PNG logos have been replaced with smaller and more scalable SVGs.