Support Screenspace raycasting for cameras rendering to a texture #41
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Hi!
Since the render-to-texture cameras feature has been merged in bevy's main branch, here is a simple change to allow supporting 1st pass cameras rendering to an
Image
.Maybe there is another cleaner way to do this. I find it a bit intrusive to have to gather
Res<Assets<Images>>
alongRes<Windows>
just to be able to support both cases.With generics? Unfortunately I'm not fluent enough with Rust generics to find a way to do it (I wanted to make
get_camera_rendering_size
a generic with "template argument" from C++ with RenderTarget enum values, but it seems we can't do that yet in Rust).