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Editor: replaced few mention of "user" by "player", where makes sense
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ivan-mogilko committed Dec 4, 2023
1 parent 424242f commit 598ec21
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Showing 3 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion Editor/AGS.Types/Enums/RenderAtScreenResolution.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ namespace AGS.Types
{
public enum RenderAtScreenResolution
{
[Description("User defined")]
[Description("Configured by player")]
UserDefined = 0,
[Description("Enabled")]
True = 1,
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4 changes: 2 additions & 2 deletions Editor/AGS.Types/RuntimeSetup.cs
Original file line number Diff line number Diff line change
Expand Up @@ -353,7 +353,7 @@ private String TestCustomPath(string path)
}

[DisplayName("Use custom game saves path")]
[Description("Define your own location for saved games and individual user files created by game script. Players are able to change this option freely.")]
[Description("Define your own location for saved games and individual player files created by game script. Players are able to change this option freely.")]
[DefaultValue(false)]
[Category("Enviroment")]
[RefreshProperties(RefreshProperties.All)]
Expand All @@ -364,7 +364,7 @@ public bool UseCustomSavePath
}

[DisplayName("Custom game saves path")]
[Description("Define your own location for saved games and individual user files created by game script. Leave empty to use game's directory. This option accepts only relative paths, and your players will be able to change it to their liking.")]
[Description("Define your own location for saved games and individual player files created by game script. Leave empty to use game's directory. This option accepts only relative paths, and your players will be able to change it to their liking.")]
[Category("Enviroment")]
public String CustomSavePath
{
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4 changes: 2 additions & 2 deletions Editor/AGS.Types/Settings.cs
Original file line number Diff line number Diff line change
Expand Up @@ -113,7 +113,7 @@ public Settings()
private InventoryHotspotMarker _inventoryHotspotMarker = new InventoryHotspotMarker();
private bool _useLowResCoordinatesInScript = true;
private int _defRoomMaskResolution = 1;
// Description fields (previously: made for Windows Game Explorer)
// Game Description fields
private string _description = string.Empty;
private DateTime _releaseDate = DateTime.Now;
private string _genre = DEFAULT_GENRE;
Expand Down Expand Up @@ -1145,7 +1145,7 @@ public string SaveGameFileExtension
}

[DisplayName("Save games folder name")]
[Description("If set, creates a folder of this name inside the user's Saved Games folder in Windows Vista and higher (or My Documents in XP) to store the save games in.")]
[Description("If set, creates a folder of this name inside the player's Saved Games folder to store the save games in.")]
[Category("Saved Games")]
public string SaveGameFolderName
{
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