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https://github.com/adventuregamestudio/ags-manual/wiki/Speech
Added Speech.SpeakingCharacter that returns currently speaking character (for blocking speech).
/// Gets the currently speaking Character (only works for blocking speech). import static readonly attribute Character* SpeakingCharacter;
Done in commit adventuregamestudio/ags@33c568e
Add a See also to Dialog.CurrentDialog (see #264)
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added below https://github.com/adventuregamestudio/ags-manual/wiki/Speech/_compare/8b3edd4%5E...8b3edd4
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https://github.com/adventuregamestudio/ags-manual/wiki/Speech
Added Speech.SpeakingCharacter that returns currently speaking character (for blocking speech).
Done in commit adventuregamestudio/ags@33c568e
Add a See also to Dialog.CurrentDialog (see #264)
The text was updated successfully, but these errors were encountered: