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Update for 3.6.2 #254
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Created an individual issue for a bunch of things - not all yet. I will be looking into this soon, probably during the weekend. Going through the script API specifically, it's mostly lots things that are quite useful in the day-to-day agsing, helpful things that makes life easier with the already existing systems in ags. |
I added a bunch of things more to the manual. Need to recheck if something is missing in the above list and also create any missing issues. I believe a Upgrading to 3.6.2 page would be useful too to pick the highlights of this version to add too. |
Wrote an initial variant of "Upgrade to 3.6.2": https://github.com/adventuregamestudio/ags-manual/wiki/UpgradeTo362 |
That is a great writing! I thought about a few things that would be just small notes. Not super sure on those, but just thought they will end up being mentioned in sections that people visit less often.
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Added few things for now; but i think that we need to add links to particular articles when these are ready (like "validate_restored_save" and "Game.ScanSaveSlots"). |
Added a number of things recently that were not in original list:
added new enums:
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Thanks, I did a quick check of those and fixed links and a few small format things and put in a release, to also update the web manual. |
Added a page for RestoredSaveInfo: While writing it, i realized that it may make sense to also add "ModuleNames[]" to it, if someone wants to check which of these are present in case of smaller number (since modules are allowed to be loaded in any order now). |
List of things that has to be documented for 3.6.2 update:
For the Editor help:
Script API:
Document Length property for Dynamic Arrays #281
on_mouse_click
callback, now supports two more parameters: click x,y coordinates.Document on_mouse_click extra parameters #275
dialog_options_mouse_click
callback, now it supports click x and y coordinatesDocument dialog_options_mouse_click extra parameters #276
Engine Plugin API:
Mention change in behavior (Version compatibility notes?):
Config and setup program, engine command line:
These let player to override game's skipping style for character speech and text messages
respectively.
of saves displayed in a standard save/restore dialogs in game.
also added respective config option "noplugins" in "override" section.
DONE:
Mention change in behavior (Version compatibility notes?):
Document Copy/MoveSaveSlot(), new DeleteSaveSlot() behavior #268
Script API:
Document added global events #256
Document new File functions (Copy, Rename, GetFileTime, Read/WriteRawFloat, Read/WriteBytes) #262
Document new File functions (Copy, Rename, GetFileTime, Read/WriteRawFloat, Read/WriteBytes) #262
Document added System entries (GetEngineInteger and GetEngineString) #260
Document OPT_SAVEGAMESCREENSHOTLAYER in Globalfunctions_General #261
Document Copy/MoveSaveSlot(), new DeleteSaveSlot() behavior #268
Document DynamicSprite CreateFromScreenShot render layer parameters #258
Document Game.GetSaveSlotTime added #271
Document ListBox updated APIs #266
add new enums: RenderLayer, EngineValueID, eNullFont, FileSortStyle and SortDirection #259
add new enums: RenderLayer, EngineValueID, eNullFont, FileSortStyle and SortDirection #259
add new enums: RenderLayer, EngineValueID, eNullFont, FileSortStyle and SortDirection #259
add new enums: RenderLayer, EngineValueID, eNullFont, FileSortStyle and SortDirection #259
Document System.DisplayFPS #279
Document GetTimerPos in Globalfunctions_General #269
Document Character.Following #280
Document Button WrapText, TextPaddingHorizontal and TextPaddingVertical #263
Adjust Label.TextAlignement type and compatibility note #273
Document SaveGameSlot option "sprite" parameter #274
Document DateTime.CreateFromDate/RawTime #272
Document character TurnWhenFacing and other API changes #257
Document character TurnWhenFacing and other API changes #257
Document new Dialog CurrentDialog, ExecutedOption and AreOptionsDisplayed #264
Document Restore/SaveGameDialog in Globalfunctions_General #267
Document Overlay.SetPosition() and SetSize() api added #270
Document Speech.SpeakingCharacter #265
Document character TurnWhenFacing and other API changes #257
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