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Added 0 in resolution inis to follow standard
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Martin Adrian authored and Martin Adrian committed Mar 3, 2024
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Expand Up @@ -14,7 +14,7 @@ I keep all changes in different branches.
Makes it slightly easier to maintain for new releases (and I can use octopus merge :-)).

git pull GroovyMAME
git merge --ff-only groovymame0252
git merge --ff-only groovymame0261
git merge --no-commit gmcontrolleralias gmresolutionini gmsecodstoskip gmhidewarnings
make REGENIE=1 NOWERROR=1 -j8

Expand Down Expand Up @@ -43,15 +43,15 @@ The branch also allow configuration with several controller files separated with
### Resolution based configuration
This branch, __gmresolutionini__, adds parsing of screen resolution dependent ini-files for raster games.

The ini-files parsed are `[Width]x[Height][Orientation].ini` and `[Width]x[Height][Orientation]@[Refreshrate]`.ini (refreshrate is rounded to nearest integer)
The ini-files parsed are `[Width]x0[Orientation].ini`, `0x[Height][Orientation].ini`, `[Width]x[Height][Orientation].ini` and `[Width]x[Height][Orientation]@[Refreshrate]`.ini (refreshrate is rounded to nearest integer)
e.g.
Gauntlet will parse `336x240H.ini` and `336x240H@60.ini`
Pacman will parse `288x224V.ini` and `288x224V@60.ini`
Gauntlet will parse `336x0H.ini`, `0x240H.ini`, `336x240H.ini` and `336x240H@60.ini`
Pacman will parse `288x0V.ini`, `0x224V.ini`, `288x224V.ini` and `288x224V@60.ini`

It means I can keep video based options in separate files instead of using game specific ini-files.

### Speed up game start
This branch, __gmsecodstoskip__, adds an option to fast forward at startup.
This branch, __gmsecondstoskip__, adds an option to fast forward at startup.

Some games, e.g. defender, has a lengthy power on test sequence.
With this option it is possible to start the game without throttling and then automatically revert
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