-
Notifications
You must be signed in to change notification settings - Fork 739
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Reload - Add manual reload for vehicle weapons - continued #9398
Reload - Add manual reload for vehicle weapons - continued #9398
Conversation
Instead of this being an ACE interaction, it could be made to trigger when pressing the reload key instead. Thoughts? |
Both? Both! |
Fair enough xD On another note: Should there be a CBA setting enabling/disabling this feature or parts of it? |
I don't really think it needs a setting |
will let the engine reload via R key |
Should that be integrated into this PR? As in use that for static weapons, weapons on vehicles or vehicles (I'm unsure if it applies to What do you suggest doing with that config entry? |
We could just add |
|
Would repacking magazines / relinking belts be in scope here? |
I think it would be best as a independent ACE interaction, instead of happening automatically when reloading (if I understood your code correctly). |
we've really put it off but #9085 |
I don't know if 9085 covers it or not, but any packing/linking for vehicles will need to keep the empty magazines or ace rearm can fail with scripted loadouts. |
I was thinking if I would need to adjust this PR for that, but it doesn't look like it. The reload action only happens if there is some ammo available in the weapon (but not a full magazine). |
We can make it so that this is disabled when CSW is enabled for vehicles, when we get around to merging 9085. |
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
When merged this pull request will:
FUNC(canSwapTurretMagazine)
has been altered slightly from its original form, but the functionality is the same.FUNC(swapTurretMagazine)
has been significantly changed. Previously it removed all turret magazines, whereas now it uses the"LoadMagazine"
action to change magazines.IMPORTANT
Component - Add|Fix|Improve|Change|Make|Remove {changes}
.