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Add Hearing Protection to Helmets with Peltor Headsets #2297

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merged 1 commit into from
Aug 29, 2015

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bux
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@bux bux commented Aug 28, 2015

"H_HelmetSpecB" and "H_HelmetB_light" (and their variations) have visible Peltor Headsets on the 3d model. Those are electronical and will block/damp sounds that are too loud as soon as the sound appears but won't dampen environment sounds like earplugs would.

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@bux bux added the kind/enhancement Release Notes: **IMPROVED:** label Aug 28, 2015
@bux bux added this to the 3.3.0 milestone Aug 28, 2015
@SzwedzikPL
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👍

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@alganthe
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👍

@jokoho48
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👍

@MikeMatrix
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👍

@jonpas
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jonpas commented Aug 28, 2015

🍌 enough thumbs!

@654wak654
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🍌 enough thumbs but never enough bananas.

thojkooi added a commit that referenced this pull request Aug 29, 2015
Add Hearing Protection to Helmets with Peltor Headsets
@thojkooi thojkooi merged commit 998bc2d into master Aug 29, 2015
@thojkooi thojkooi deleted the addMoreHearingProtection branch August 29, 2015 20:35
@R4ppiT
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R4ppiT commented Sep 16, 2015

Does this work with RHS Ops Core helmets?

@bux
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bux commented Sep 16, 2015

@R4ppiT If they inherit from those two classes yes, if not no.

@FLundin
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FLundin commented Jan 27, 2016

Could the Hearing module have a field to write in item class names for items that will apply the same effects like the helmets with Peltor Headset? (for situations where some mods may not be compatible with this feature yet)

@nicolasbadano
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Could the Hearing module have a field to write in item class names for items that will apply the same effects like the helmets with Peltor Headset? (for situations where some mods may not be compatible with this feature yet)

Nope, that'd be messy. You can instead write a small pbo patch to add the required properties for your addons.

@bux
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bux commented Jan 27, 2016

And, please don't revive closed issues. Feel free to join our public chat: http://slackin.ace3mod.com , though, and ask if you need help creating a patch/compatibility pbo.

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