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Fixed model.cfg and requiredAddons #1650

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Jun 17, 2015
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4 changes: 2 additions & 2 deletions addons/tacticalladder/config.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,8 @@ class CfgPatches {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction"};
author[] = {"Rocko"};
requiredAddons[] = {"ace_apl", "ace_interaction"};
author[] = {"Rocko", "Ruthberg"};
VERSION_CONFIG;
};
};
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146 changes: 146 additions & 0 deletions addons/tacticalladder/data/model.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,152 @@ class CfgSkeletons {
"step","11"
};
};
class OFP2_ManSkeleton {
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] = {
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"Camera","Pelvis",
"weapon","Spine1",
"launcher","Spine1",
//Head skeleton in hierarchy
"neck","Spine3",
"neck1","neck",
"head","neck1",
"HeadCutScene","head",
"jaw","head",
"chin","head",
"jaw_rf","head",
"jaw_rm","head",
"jaw_rs","head",
"jaw_lf","head",
"jaw_lm","head",
"jaw_ls","head",
"ear_r","head",
"ear_l","head",
"lip_lc","head",
"lip_lwlb","head",
"lip_lwlf","head",
"lip_lwm","head",
"lip_lwrf","head",
"lip_lwrb","head",
"lip_rc","head",
"lip_uprb","head",
"lip_uprf","head",
"lip_upm","head",
"lip_uplf","head",
"lip_uplb","head",
"nose_tip","head",
"nose_r","head",
"nose_l","head",
"zig_lt","head",
"zig_lm","head",
"zig_lb","head",
"zig_rt","head",
"zig_rm","head",
"zig_rb","head",
"cheek_r","head",
"cheek_l","head",
"eyebrow_lb","head",
"eyebrow_lm","head",
"eyebrow_lf","head",
"corr","head",
"eyebrow_rf","head",
"eyebrow_rm","head",
"eyebrow_rb","head",
"eye_upr","head",
"eye_lwr","head",
"eye_upl","head",
"eye_lwl","head",
"cheek_rf","head",
"cheek_rm","head",
"cheek_rb","head",
"cheek_lf","head",
"cheek_lm","head",
"cheek_lb","head",
"forehead_l","head",
"forehead_m","head",
"forehead_r","head",
"l_eye","head",
"r_eye","head",
"l_pupila","head",
"r_pupila","head",
"neck_t","head",
"neck_b","head",
"neck_r","head",
"neck_l","head",
"tongue_b","head",
"tongue_m","head",
"tongue_f","head",
//Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
//Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
//Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
//Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
//pivotsModel="ca\Anims\Characters\Data\Skeleton\SkeletonPivots.p3d";
pivotsModel="";
};
};

class CfgModels {
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