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RF Compat - Extinguish vehicle cook-offs and burning units #10604

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merged 3 commits into from
Dec 27, 2024

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johnb432
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When merged this pull request will:

  • Title.
  • Fire sources created by burning vehicles are already handled.

IMPORTANT

  • If the contribution affects the documentation, please include your changes in this pull request so the documentation will appear on the website.
  • Development Guidelines are read, understood and applied.
  • Title of this PR uses our standard template Component - Add|Fix|Improve|Change|Make|Remove {changes}.

@johnb432 johnb432 added the kind/enhancement Release Notes: **IMPROVED:** label Dec 26, 2024
@johnb432 johnb432 added this to the 3.18.2 milestone Dec 26, 2024
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works

addons/fire/XEH_postInit.sqf Outdated Show resolved Hide resolved
@johnb432 johnb432 requested a review from LinkIsGrim December 26, 2024 21:11
@PabstMirror PabstMirror merged commit 3479df8 into master Dec 27, 2024
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@PabstMirror PabstMirror deleted the compat-rf-extinguish-units-and-vehicles branch December 27, 2024 01:07
PlayerBotPro pushed a commit to PlayerBotPro/ACE3 that referenced this pull request Jan 14, 2025
)

* Extinguish cookoffs and burning units

* Introduce new variable to interrupt cook-off

Avoids needing to toggle the enableAmmoCookoff variable

* Moved to RF compat
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3 participants