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ACE Logistics partial repair explodes ERA #7452

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Eogos opened this issue Jan 11, 2020 · 3 comments · Fixed by #8351
Closed

ACE Logistics partial repair explodes ERA #7452

Eogos opened this issue Jan 11, 2020 · 3 comments · Fixed by #8351
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@Eogos
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Eogos commented Jan 11, 2020

Mods (complete and add to the following information):

  • Arma 3 (Latest Stable as of this post
  • ACE (3.13.0)
  • CBA (3.13.0.191116)

Description:
When doing a partial repair on a vehicle with ERA blocks they will blow up after every partial repair, the only way to not have ERA blow up on repair is with a full repair.

Steps to reproduce:

  • Destroy the ERA blocks on a vehicle and knock out the gun or something unrelated to the ERA
  • Repair the gun or other module
  • Observe ERA blocks blowing up again on partial repair

Expected behavior:
ERA blocks should either be ignored from these repairs or be fully repairable in the field, not constantly exploding every time any repairs are done to a vehicle

Where did the issue occur?

  • Dedicated / Self-Hosted Multiplayer / Singleplayer / Editor (Singleplayer) / Editor (Multiplayer)

Log Files:

Additional context:
The above log shows with CUP loaded but I have tried with just ACE and vanilla as well.

@Eogos Eogos added the kind/bug label Jan 11, 2020
@commy2
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commy2 commented Jan 11, 2020

Mods (complete and add to the following information)

Not complete according to log file.

@PabstMirror PabstMirror self-assigned this Jan 11, 2020
@Eogos
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Eogos commented Jan 12, 2020

Mods (complete and add to the following information)

Not complete according to log file.

"The above log shows with CUP loaded but I have tried with just ACE and vanilla as well."

@commy2
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commy2 commented Jan 12, 2020

Mods (complete and add to the following information):
Arma 3 (Latest Stable as of this post
ACE (3.13.0)
CBA (3.13.0.191116)

I don't see CUP anywhere here.

LinkIsGrim added a commit to LinkIsGrim/ACE3 that referenced this issue Aug 5, 2021
_useEffects was probably inverted. Makes ERA/SLAT not explode when repairing unrelated hitpoints. See acemod#7452.
PabstMirror pushed a commit that referenced this issue Oct 5, 2021
_useEffects was probably inverted. Makes ERA/SLAT not explode when repairing unrelated hitpoints. See #7452.
@jonpas jonpas added this to the 3.14.0 milestone Oct 5, 2021
AndreasBrostrom pushed a commit to AndreasBrostrom/ACE3 that referenced this issue Dec 3, 2021
_useEffects was probably inverted. Makes ERA/SLAT not explode when repairing unrelated hitpoints. See acemod#7452.
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4 participants