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Advanced Ballistics is killing client FPS when firefighting and after it, FPS doesnt come back up #1962
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After some investigation it seems that Advances Ballistics is an issue there, because every shot creates one PFEH which doesn't get deleted at all. It comes to very high numbers, managed to get 800 PFEH running and 5 FPS... |
The same type of problem happened with blue force tracker. I wonder if there are other systems in ace that doesn't delete the data. That should be looked over. |
@gienkov |
@ViperMaul it look like that AB add per Shot a PFH and dont delete it after the bullet is stoped(results from Slack) |
@jokoho48 exactly |
We got bit harrrrrd by this tonight with ~30 players on co-op, and can definitely confirm. Thanks for the report on this and prompt attention by the devs! |
Should be resolved by #1967 |
ACE3 Version: 3.2.0
Mods:
Placed ACE3 Modules:
Description:
http://pastebin.com/yh8vYcGd
Steps to reproduce:
Where did the issue occur?
"Multiplayer"
RPT log file:
Needed?
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