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Advanced Ballistics is killing client FPS when firefighting and after it, FPS doesnt come back up #1962

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gienkov opened this issue Jul 31, 2015 · 7 comments

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@gienkov
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gienkov commented Jul 31, 2015

ACE3 Version: 3.2.0

Mods:

Placed ACE3 Modules:

Description:
http://pastebin.com/yh8vYcGd

Steps to reproduce:

  • Placed about 30 enemy AI
  • FPS is ~40
  • Start firefight and killing them
  • FPS drops
  • Killed all AI, FPS is 16, doesn't come back up even when I respawn and delete dead bodies.

Where did the issue occur?
"Multiplayer"

RPT log file:
Needed?

@gienkov
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gienkov commented Jul 31, 2015

After some investigation it seems that Advances Ballistics is an issue there, because every shot creates one PFEH which doesn't get deleted at all. It comes to very high numbers, managed to get 800 PFEH running and 5 FPS...

@gienkov gienkov changed the title Something in ACE is killing client FPS when firefighting and after it, FPS doesnt come back up Advanced Ballistics is killing client FPS when firefighting and after it, FPS doesnt come back up Jul 31, 2015
@kripto202
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The same type of problem happened with blue force tracker. I wonder if there are other systems in ace that doesn't delete the data. That should be looked over.

@ViperMaul
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@gienkov
As a quick troubleshooting step, can you retest using the AB.DLL from 3.1.1 and report any differences?

@jokoho48
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@ViperMaul it look like that AB add per Shot a PFH and dont delete it after the bullet is stoped(results from Slack)

@gienkov
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gienkov commented Jul 31, 2015

@jokoho48 exactly

@ghost
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ghost commented Aug 1, 2015

We got bit harrrrrd by this tonight with ~30 players on co-op, and can definitely confirm. Thanks for the report on this and prompt attention by the devs!

@thojkooi
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thojkooi commented Aug 1, 2015

Should be resolved by #1967

@thojkooi thojkooi closed this as completed Aug 1, 2015
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