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Medical System: A bullet affects all body parts even if hit on a leg #1946
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Yeah, same as my ticket here. #1888 |
Can't repro all good here.
|
What can possibly be wrong on our side? What variable can we watch to check if something's wrong. Because I tried first official build of ace and medical there works fine. But after 3.1.1 something went wrong and it's not working for me. |
the same issue occurs on our server. |
Video is taken in a local session on my PC .rpt file shows no error @gienkov what are your settings? Can you try ours (basic medical enabled + revive) VIDEO (what happened with ver 3.1.1) |
Maybe... if preventInstaDeath == true && _damageReturn < 0.9 In 3.1.1 exits with: _damageReturn min 0.89 so in 3.2.0 if damage is very small the functions exits always with damage 0.89, near to death |
Is this fixed and can we expect 3.2.1 because this is critical bug for most of the players? I just had a shitstorm of rage unleashed upon me from my guys whining how they need a fucking truck of bandages, cause of all hitpoints red on a slightest injury. |
👍 |
I see this was added as a milestone for v3.2.1 and was curious if you could offer any estimate on a timetable for when that version might be available? I'm new to the development environment, so I don't know how long this sort of thing takes. Thanks in advance! |
http://gyazo.com/a5d0961d1b549f535528e594cd6bceee You prepare for an op, spend 5+ hours making an operation...finally playing it...30 mins into an op and dead because of ACE glitch....In this case, a friendly crashed helo, pilot still alive inside..I approach it and...dead :( Please update soon or I'll be forced to remove ACE3 from our modpack temporarily :( edit: I'm a derp...I'll just disable prevent insta death xDD Kind regards, |
😁 |
Either I'm doing something wrong or it's not fixed in 3.2.1.0. |
@rebelvg Are you using the basic medical system? |
@SilentSpike Yes. |
@rebelvg please provide your ACE settings and the repro steps. |
@Glowbal Can you clear something for me? Is it intended that after soldier is unconscious (with prevent death enabled) and there's no revive system enabled he'll die after next shot and all his bones will go red? |
As I understand the code: Prevent instant death just prevents someone from taking lethal damage from a single event. That "immunity" goes away once they are unconscious. And they will already be heavily wounded. So it is likey that any more damage will kill them. A feature you might be intersted in is the "Revive Settings" module. That will allow someone to continue to be immune when unconscious and make them "unkillable". |
@PabstMirror So destroyed bones just indicate that unit can't be revived and is completely dead? And about the revive option. It appears that only medics can revive using epi on normal medical. And another small thing on advanced. When you look at a body part that was damaged it says "No damage on this part" in the left upper corner for some reason. |
bug only in ver 3.2.0, not present in ver 3.1.1
wherever you hit with a bullet, all parts of the body are red and you have to use 12 bandages to heal the unit.
(also the unit most of the times revives on his own: affected players and bots)
VIDEO:
https://www.youtube.com/watch?v=yQOMNofptAM&feature=youtu.be
Settings
class ace_medical_level {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_medical_medicSetting {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_medical_enableUnconsciousnessAI {
value = 2;
typeName = "SCALAR";
force = 0;
};
class ace_medical_preventInstaDeath {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_medical_enableRevive {
value = 2;
typeName = "SCALAR";
force = 0;
};
class ace_medical_maxReviveTime {
value = 7200;
typeName = "SCALAR";
force = 1;
};
class ace_medical_amountOfReviveLives {
value = -1;
typeName = "SCALAR";
force = 1;
};
class ace_medical_keepLocalSettingsSynced {
value = 1;
typeName = "BOOL";
force = 1;
};
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