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AI Units in basic medical are not dying after first (few?) AI deaths #1155
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Please edit your report to follow the guidelines: http://ace3mod.com/wiki/user/how-to-report-an-issue.html I am only leaving this open, because we have had multiple reports of this; so I will use this ticket to track it. |
Happens also in Advanced! I tried to change the Damage Values in the Basic module, but with a value under 1 they are getting invincible. |
@Desty84: Not only with RHS. We are using the G36 of the BW-Mod and having the same problem. First we had the AI damage set to 1 and we also tried it with 0.6. |
This appears to be two issues:
|
Got a workaround for this issue! If you set "prevent instant death" to disabled and place the revive module with the settings: Enable Revive: Players only it works pretty good. Hope that helps! |
@Desty84 The culprit is the "prevent instant death" setting. |
Try to copy the modules to your mission and test it! https://www.dropbox.com/s/cj5d4ohyj6yu6k2/ace_medsys_test.Altis.zip?dl=0 |
Thanks for the setup. Looks like you need the "Advanced Medical Module" AND Advanced Medical Settings. Only with these two enabled the Revive module will work. |
What is the issue with the revive module in basic? |
Had a similar issue with agm in the exact same setting (of course this is agm, but thought that it might be of help). |
@Desty84 We disabled the "prevent instant death" and activated the basic revive module with these settings: In some cases I was unconscious but on critical hits I died instantly. So this is not an option to disable "prevent instant death". This bug is really critical for us at the moment because we can't play any coop mission with these settings :( Prevent instant death is very important for us, we won't that some of us is dying instantly. But your workaround seems to work fine with the advanced medical module. Curious... |
I cannot reproduce. Please confirm this also happens with just CBA and ACE3. |
Also please provide rtp log files. |
Here the rtp: http://www.krisenkommandokraefte.de/temp/arma3_2015-05-14_19-30-27.rpt To reproduce please set the modules and settings as I described in first post. Some AI dying immediately and some don't die after 100 shots. |
Please test using only |
OH MY GOD no fucking wonder you're having issues ... |
I did. I cannot reproduce. Please try with only |
@Glowbal: Yes! The error orrurs also when I'm starting only @cba and @ace, but only on dedicated server. When I'm click on preview in the editor it works fine and the AI all dies. So please test this on a dedicated server! I have created a small test mission for you with 1 player and some enemys without weapons. Try to test this mission on your dedicated server and kill all AI's. Some of them are dying, some of them not. In the mission you can see my modules. http://www.krisenkommandokraefte.de/temp/mission.sqm Perhaps you have to test this more than 1 time. |
Same problem here, with basic module @Knight1981 @Glowbal |
Ok, something is apparently not clear here, you have to test with ONLY @Knight1981 The RPT you posted shows you are loading a bunch of mod, as I posted in my above comment, here they are again: @ESUSSanchez Please test using ONLY @krachenko RPT please. |
@jonpas Hi again here example mission with same modules as in original. https://mega.co.nz/#!uNpD1KrR!NgGzb2a576M3CwAuVMXmHKCKFdtcOeZBBcG1uZ67Xx8 Here a video testing on dedicated server with 2 clients. https://mega.co.nz/#!yYRDkBxZ!YZBHPDSBnz4qvMCXsRLIFbKJTHRgHjX-fu7UaD4dysI Here server RPT https://mega.co.nz/#!eIhzgJ5I!nbzLsAOgl6twHsgtz0_HrRejXW_5ifhu1kZVLZdqDQY |
@jonpas I am playing with @ESUSSanchez in the same server. |
@jonpas: Yes, the first rpt file shows more mods, but as I wrote later I have tested this again only with CBA and ACE. Please check my sample mission, there is only CBA and ACE loaded and the problem still occur. So I'm 100% sure that this is an ace problem with basic medical module and "prevent instant death = yes". No other mods were loaded in my 2nd test! And this error occur only on a dedicated server, not locally. Here is my new rpt logfile only with CBA and ACE: And here again my sample mission (on dedicated server): |
welp that's a non issue prevent instant death apply to players AND ai |
Same issue, with a personal build I did 1 day before official release all was working fine: with official release and same mod and mission ( nothing changed at all ) got this bug |
Could someone record this and upload a video of the bug happening? |
@Glowbal this video is from @ESUSSanchez and I of the issue happening, https://mega.co.nz/#!yYRDkBxZ!YZBHPDSBnz4qvMCXsRLIFbKJTHRgHjX-fu7UaD4dysI example mission (CBA AND ACE) https://mega.co.nz/#!uNpD1KrR!NgGzb2a576M3CwAuVMXmHKCKFdtcOeZBBcG1uZ67Xx8 Here server RPT https://mega.co.nz/#!eIhzgJ5I!nbzLsAOgl6twHsgtz0_HrRejXW_5ifhu1kZVLZdqDQY |
@krachenko mine bug is same but a little different: AI die after like 100-150 bullets |
Could you try with setting the AI damage threshold to 1 (the default value) instead of 0.5? |
@Glowbal: I already wrote above that we tested this with 1 and 0.6. |
I had the same problem @Knight1981 described in both ACE 3 and AGM (using a backlogged version of CBA to run agm, I think it is R5 with hotfix, and latest CBA to test with ACE) . If you are using similar scripting commands for the setting, I would watch the lines that are the same in AGM and ACE while debugging ACE. I encountered the problem in AGM while using my unit's modset, and it was only encountered while using AGM. I decided to isolate agm and use the same settings, and the issue persisted. The affector was as @Knight1981 described, the prevent instant deat setting. When I tested both mods on their own in the seperate sessions. In both cases, the AI or player (tested with both) went unconscious and was unable to die. Shooting the unit did not cause death after a good minute of pumping bullets into him, he finally died. |
Can confirm there is a problem with the basic medical system and prevent instant death set to 'yes'. Some AI units simply were immune to bullets, while others died normally. I have just uploaded a mission to our dedicated server and the problem occured only there. Local testing was all fine. |
Can anyone clarify please on what they mean by 'immune'. As in, they never go unconcious? Or they never die? Or you waited 10 minutes to see if they bled out and they never did? Do they get back up and walk again? Or is it you are just not getting the 'kill' in the stats? |
In the mission we just tested (first live test of ace3 with basic medic system enabled on our dedicated server) we had two enemies right in front of us. The first one died after two almost simultaneous hits in his chest. Felt pretty normal. The second guy however took several shots all over his body and just kept standing there, staring at us with his rifle in lowered position. He didn't walk, but he could still turn, as we gathered around him. After we shot several magazines at him, he finally died. Can't describe it better, sorry. |
We noticed the same "immune" problem. If we fill up the health of a unit manually via zeus - the next hit kills the unit. Testet with CBA (RC6 ) Ace3 and Tfar |
jaynus - they are immune. They seem to be taking some initial damage, but once they get to a certain point they simply stop taking damage. Regardless of what they're hit with. Bullets, frags, 40mm grenades, cannon rounds, mortars, etc. Complete immunity to damage. |
@Glowbal this seems a bit more serious and is definitely reproducing across the board. |
I've got a video coming with some thoughts. Standby ~1 hr |
I've rolled back to a build I did 12th may around 22-23pm GMT+1 and all is working fine so if you want to catch the bug check what is changed between 👍 |
Video: https://www.youtube.com/watch?v=fh44X6LURk4 RPT from that session: https://drive.google.com/file/d/0B0Q6muNWoUOIYnZvMm1LbHNXbnM/view?usp=sharing Note: My RPT isn't doing timestamps anymore and the server was on for a very long time. Look from the bottom up. I'm not sure when I connected and started the mission fresh, but the end of the RPT is just as we concluded testing. Possible points of interest: -Doesn't seem to affect people that were connected to the mission when the mission started. People that connect after mission start often start experiencing the bug instantly. -Some people will experience it while others won't. Different people shooting the same AI can have different results -Seems to happen when the AI is low on health and the next shot should/would kill him -This was happening with much greater frequency in prior testing Hope this helps. This is definitely a critical bug for us. |
Fixed in #1242 Thanks for the rtp and videos - they helped a lot. |
ACE3 Version: 3.0.0
Mods:
@cba_a3
@ace3
Placed ACE3 Modules:
MicroDAGR MapFill (standard values)
MK6 Settings (standard values)
NameTags (standard values)
Weather (standard values)
Wind Deflection (standard values)
Explosive System (standard values)
Hearing (standard values)
Interaction system (standard values)
Map (standard values)
Medical Settings (Level = Basic, Setting = Disable Medics, AI uncons. = disabled, prevent instant death = yes)
Set Medic Class (we just defined 3 medics as regular medic)
Basic Revive (disabled)
Description:
We have the problem that some AI don't die! We can shot them with 100 rounds but nothing happened on many AI units. We are using the basic medical system which is disabled for AI.
Steps to reproduce:
Create a mission with ace and basic medical system (not advanced!). Set the "prevent instant death = yes". Place some enemies and try to shot them down on a dedicated server (not locally).
Where did the issue occur?*
Multiplayer, playing on dedicated Server
RPT log file:
http://www.krisenkommandokraefte.de/temp/arma3_2015-05-14_23-31-43.rpt
Sample Mission file:
http://www.krisenkommandokraefte.de/temp/mission.sqm
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