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Basic Medical System: 250ml and 500ml bloodpacks not working (scripterror) #1142

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Grollig opened this issue May 13, 2015 · 5 comments · Fixed by #1145
Closed

Basic Medical System: 250ml and 500ml bloodpacks not working (scripterror) #1142

Grollig opened this issue May 13, 2015 · 5 comments · Fixed by #1145
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@Grollig
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Grollig commented May 13, 2015

ACE3 Version: 3.0.0.3 (Initial release)

Mods:
@cba_a3
@ace3

Placed ACE3 Modules:
ACE_moduleAssignMedicRoles ( Synced with playerunit to make him a MedicClass )
ACE_moduleMedicalSettings ( Medical Level: Basic, AI Unconsciusness: Enabled, Prevent instant death: Yes )
ACE_moduleReviveSettings ( Players & AI, Max.Revive time: -1, Max Revive lifes: -1 )

Steps to reproduce:

  1. Creat new mission in Editor. Place down a playerunit, a civilian and the ACE Medical Supply Crate (Basic).
  2. Place down the three ACE Modules with the above settings.
  3. Start the mission and pickup a 250ml or 500ml bloodpack from the ACE Medical Supply Crate (Basic). Make sure you don't have a 1000ml bloodpack in your Inventory.
  4. Unload a Clip into our poor civilian test subject.
  5. Try to give him a blood transfusion: Only the 1000ml option shows up (remember you only carry a 250ml or 500ml bloodpack with you). When selecting the 1000ml option a scripterror occurs (see screenshot crop below).

Where did the issue occur?
Multiplayer (Dedicated server)
and Singleplayer

Screenshot of scripterror msg:
ace_bug01

Demo mission can be provided if necessary.

@bux
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bux commented May 13, 2015

rpt pls

@Grollig
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Grollig commented May 13, 2015

http://pastebin.com/1jemG1py

I hope this is what you wanted. ;)

@thojkooi thojkooi self-assigned this May 13, 2015
@thojkooi thojkooi added this to the 3.1.0 milestone May 13, 2015
thojkooi added a commit that referenced this issue May 13, 2015
@gienkov
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gienkov commented May 13, 2015

Assign medical roles module is not meant to be synced! You should write
medic names inside that module.
13 maj 2015 12:39 "Grollig" notifications@github.com napisał(a):

http://pastebin.com/1jemG1py


Reply to this email directly or view it on GitHub
#1142 (comment).

@Grollig
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Grollig commented May 13, 2015

Doesn't make a difference in this case.
I have already tried setting the necessary variable manually by adding:
this setVariable ["ACE_medical_medicClass",1,true];
to the init of the player.

@alganthe
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@Grollig please try #1145 it fixes it for me

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5 participants