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Docs - Update my display name everywhere (#9330)
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* Update display name in team

* Update display name everywhere

* order

https://youtu.be/VYycQTm2HrM

---------

Co-authored-by: BrettMayson <brett@mayson.io>
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kymckay and BrettMayson authored Aug 17, 2023
1 parent ef23310 commit e47e180
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Showing 92 changed files with 93 additions and 93 deletions.
2 changes: 1 addition & 1 deletion AUTHORS.txt
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Expand Up @@ -21,11 +21,11 @@ Janus
jokoho482 <jokoho482@gmail.com>
Jonpas <jonpas33@gmail.com>
Kieran
kymckay
mharis001 <mhariszakar@gmail.com>
NouberNou
PabstMirror <pabstmirror@gmail.com>
Ruthberg <ulteq@web.de>
SilentSpike <SilentSpike100@gmail.com>
tpM
veteran29
ViperMaul
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2 changes: 1 addition & 1 deletion addons/advanced_throwing/functions/fnc_drawThrowable.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Dslyecxi, Jonpas, SilentSpike
* Author: Dslyecxi, Jonpas, kymckay
* Handles drawing the currently selected or cooked throwable.
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/cargo/functions/fnc_getSizeItem.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Glowbal, SilentSpike
* Author: Glowbal, kymckay
* Get the cargo size of an object.
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/cargo/functions/fnc_initObject.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Glowbal, SilentSpike
* Author: Glowbal, kymckay
* Initializes variables for loadable objects. Called from init EH.
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/cargo/functions/fnc_setSize.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Set the cargo size of any object. Has global effect.
* Adds the load action menu if necessary.
* Negative size makes unloadable.
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2 changes: 1 addition & 1 deletion addons/cargo/functions/fnc_setSpace.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Set the cargo space of any object. Has global effect.
* Adds the cargo action menu if necessary.
*
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2 changes: 1 addition & 1 deletion addons/common/functions/fnc_dummy.sqf
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@@ -1,5 +1,5 @@
/*
* Author: SilentSpike
* Author: kymckay
* A dummy function which does nothing. Can be useful.
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/common/functions/fnc_hideUnit.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike (based on muteUnit)
* Author: kymckay (based on muteUnit)
* Globally hides a unit. This allows the handling of more than one reason to hide an object globally.
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/common/functions/fnc_isMedic.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Check if a unit is a medic
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/common/functions/fnc_numberToDigits.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: commy2, SilentSpike
* Author: commy2, kymckay
* Transforms a number to an array of the correspondending digits.
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/common/functions/fnc_unhideUnit.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike (based on unmuteUnit)
* Author: kymckay (based on unmuteUnit)
* Globally unhides a unit. Only unhides if the last reason was removed.
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/cookoff/functions/fnc_cookOffBox.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: KoffeinFlummi, commy2, SilentSpike
* Author: KoffeinFlummi, commy2, kymckay
* Start a cook-off in the given ammo box.
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/dogtags/functions/fnc_ssn.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Reports a social security number generated from the units name.
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/interact_menu/functions/fnc_compileMenuZeus.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Compile the zeus action menu (only to be done once)
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/interaction/functions/fnc_doRemoteControl.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike, joko
* Author: kymckay, joko
*
* Arguments:
* None
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4 changes: 2 additions & 2 deletions addons/medical_engine/functions/fnc_handleDamage.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: commy2, SilentSpike
* Author: commy2, kymckay
* HandleDamage EH where wound events are raised based on incoming damage.
* Be aware that for each source of damage, the EH can fire multiple times (once for each hitpoint).
* We store these incoming damages and compare them on our final hitpoint: "ace_hdbracket".
Expand Down Expand Up @@ -116,7 +116,7 @@ if (_hitPoint isEqualTo "ace_hdbracket") exitWith {

_allDamages sort false;
_allDamages = _allDamages apply {[_x select 2, _x select 3, _x select 0]};

// Environmental damage sources all have empty ammo string
// No explicit source given, we infer from differences between them
if (_ammo isEqualTo "") then {
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2 changes: 1 addition & 1 deletion addons/medical_gui/functions/fnc_bloodLossToRGBA.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: ShackTac, SilentSpike
* Author: ShackTac, kymckay
* Converts a blood loss value into a representative RGBA colour.
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/medical_gui/functions/fnc_damageToRGBA.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: ShackTac, SilentSpike
* Author: ShackTac, kymckay
* Converts a damage value into a representative RGBA colour.
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/medical_gui/functions/fnc_modifyAction.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: esteldunedain, SilentSpike, mharis001
* Author: esteldunedain, kymckay, mharis001
* Modifies the medical action icons to show blood loss and tourniquets.
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/medical_gui/functions/fnc_updateBodyImage.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Glowbal, SilentSpike, mharis001
* Author: Glowbal, kymckay, mharis001
* Updates the body image for given target.
*
* Arguments:
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Handles a unit reaching the point of death (calls for a status update).
*
* Arguments:
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Resets the default state on a unit after respawning.
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/medical_status/functions/fnc_getCardiacOutput.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Glowbal, SilentSpike
* Author: Glowbal, kymckay
* Get the cardiac output from the Heart, based on current Heart Rate and Blood Volume.
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/parachute/functions/fnc_cutParachute.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: joko, Jonas, SilentSpike
* Author: joko, Jonas, kymckay
* Perform the cut parachute action (move unit out and delete)
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/parachute/functions/fnc_handleReserve.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: joko, Jonas, SilentSpike
* Author: joko, Jonas, kymckay
* Cache reserve parachute on player unit when their inventory changes and add it when they open their parachute
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/repair/functions/fnc_addRepairActions.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: commy2, SilentSpike
* Author: commy2, kymckay
* Checks if the vehicles class already has the actions initialized, otherwise add all available repair options. Calleed from init EH.
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/spectator/config.cpp
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Expand Up @@ -8,7 +8,7 @@ class CfgPatches {
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author = ECSTRING(common,ACETeam);
authors[] = {"F3 Project","Head","SilentSpike","voiper"};
authors[] = {"F3 Project","Head","kymckay","voiper"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_cam.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, SilentSpike
* Author: Nelson Duarte, kymckay
* Handles camera initialisation and destruction
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_cam_prepareTarget.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, SilentSpike
* Author: Nelson Duarte, kymckay
* Moves the spectator camera to a position relative to the camera focus.
* Used for 3PP camera and teleporting, etc.
*
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_cam_resetTarget.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, SilentSpike
* Author: Nelson Duarte, kymckay
* Removes the current camera interest and detaches dummy target.
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_cam_setCameraMode.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, AACO, SilentSpike
* Author: Nelson Duarte, AACO, kymckay
* Function used to select the camera mode
*
* Intended to run even if new mode == old mode, as it handles focus
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_cam_setTarget.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, SilentSpike
* Author: Nelson Duarte, kymckay
* Sets the current camera interest using dummy target.
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_cam_setVisionMode.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Function used to select the camera vision mode
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_cam_tick.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, AACO, SilentSpike
* Author: Nelson Duarte, AACO, kymckay
* Function used to perform camera ticks
*
* Updates camera position in follow mode
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_cam_toggleSlow.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, SilentSpike
* Author: Nelson Duarte, kymckay
* Function used to set camera slow speed mode
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_compat_counter.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Handles integrating the counter respawn template into the spectator UI
*
* Should be called from both RscRespawnCounter XEH and spectator init to account for arbitrary order
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_compat_spectatorBI.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Handles "compatibility" (i.e. override) for BI spectator respawn types 1, 4 & 5
*
* Called from the RscDisplayEGSpectator XEH
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_compat_zeus.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Handles compatibility with curator interface (i.e. re-opens spectator if applicable)
*
* Called from the RscDisplayCurator XEH
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_getCameraAttributes.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Returns the current spectator camera attributes (see setCameraAttributes for details).
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_getGroupIcon.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Function used to get an appropriate icon for provided group. Approximate.
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_getTargetEntities.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Gets the possible entities to spectate based on settings.
* Optionally includes dead units for the list and switching.
*
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_handleFired.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, AACO, SilentSpike
* Author: Nelson Duarte, AACO, kymckay
* Function used to add projectiles to be drawn when a unit fires
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_moduleSpectatorSettings.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Read spectator settings from module
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_players.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Return all of the player entities who are currently in ace spectator
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_respawnTemplate.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* The ace_spectator respawn template, compatible with types 1,2,3,4 & 5
*
* Handles killed and respawned events as per BI's respawn framework:
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_setCameraAttributes.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Sets the spectator camera attributes as desired. Local effect.
* All values are optional and default to no change.
*
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_setFocus.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: AACO, SilentSpike
* Author: AACO, kymckay
* Function used to set the camera focus
*
* Arguments:
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2 changes: 1 addition & 1 deletion addons/spectator/functions/fnc_setSpectator.sqf
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Enter/exit spectator mode for the local player
*
* Client will be able to communicate in ACRE/TFAR as appropriate
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