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Merge pull request #1493 from acemod/tacticalladder
Initial draft of the ACE2 tactical ladder port.
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z\ace\addons\tacticalladder |
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class Extended_PreInit_EventHandlers { | ||
class ADDON { | ||
init = QUOTE( call COMPILE_FILE(XEH_preInit) ); | ||
}; | ||
}; | ||
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class Extended_PostInit_EventHandlers { | ||
class ADDON { | ||
init = QUOTE( call COMPILE_FILE(XEH_postInit) ); | ||
}; | ||
}; |
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class CfgVehicles { | ||
class Man; | ||
class CAManBase: Man { | ||
class ACE_SelfActions { | ||
class ACE_TacticalLadders { | ||
displayName = $STR_ACE_DEPLOY_TACLADDER; | ||
condition = QUOTE((backpack ACE_player) == QUOTE(QUOTE(ACE_TacticalLadder_Pack))); | ||
statement = QUOTE(call FUNC(deployTL)); | ||
exceptions[] = {}; | ||
showDisabled = 1; | ||
priority = 4; | ||
}; | ||
}; | ||
}; | ||
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class Bag_Base; | ||
class ACE_TacticalLadder_Pack: Bag_Base { | ||
scope = 2; | ||
displayName = "$STR_ACE_TACTICALLADDER"; | ||
descriptionShort = ""; | ||
model = PATHTOF(data\ace_tacticalladder_pack.p3d); | ||
picture = PATHTOF(UI\ace_tactical_ladder_pack_ca.paa); | ||
maximumLoad = 0; | ||
mass = 50; | ||
}; | ||
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class House; | ||
class ACE_Tactical_Ladder: House { | ||
XEH_ENABLED; | ||
displayName = $STR_ACE_TACTICALLADDER; | ||
class DestructionEffects {}; | ||
model = PATHTOF(data\ace_tacticalladder.p3d); | ||
animated = 1; | ||
autocenter = 0; | ||
featureSize = 12; | ||
ladders[] = {{"start","end"}}; | ||
class AnimationSources { | ||
class rotate { | ||
source = "user"; | ||
animPeriod = 1e-007; | ||
}; | ||
class extract_1 { | ||
source = "user"; | ||
animPeriod = 1e-007; | ||
}; | ||
class extract_2: extract_1 {}; | ||
class extract_3: extract_1 {}; | ||
class extract_4: extract_1 {}; | ||
class extract_5: extract_1 {}; | ||
class extract_6: extract_1 {}; | ||
class extract_7: extract_1 {}; | ||
class extract_8: extract_1 {}; | ||
class extract_9: extract_1 {}; | ||
class extract_10: extract_1 {}; | ||
class extract_11: extract_1 {}; | ||
}; | ||
class ACE_Actions { | ||
class ACE_MainActions { | ||
selection = "roadway"; | ||
distance = 5; | ||
condition = "true"; | ||
class ACE_PickUp { | ||
selection = ""; | ||
displayName = "$STR_ACE_PICKUP_TACLADDER"; | ||
distance = 4; | ||
condition = QUOTE((backpack ACE_player) == ''); | ||
statement = QUOTE([ARR_2(_target,_player)] call FUNC(pickupTL)); | ||
showDisabled = 0; | ||
exceptions[] = {}; | ||
priority = 5; | ||
}; | ||
class ACE_Position { | ||
selection = ""; | ||
displayName = "$STR_ACE_POSITION_TACLADDER"; | ||
distance = 4; | ||
condition = "true"; | ||
statement = QUOTE([ARR_2(_target,_player)] call FUNC(positionTL)); | ||
showDisabled = 0; | ||
exceptions[] = {}; | ||
priority = 5; | ||
}; | ||
}; | ||
}; | ||
}; | ||
}; |
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ace_tacticalladder | ||
=============== | ||
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Adds a packable tactical ladder. | ||
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## Maintainers | ||
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The people responsible for merging changes to this component or answering potential questions. | ||
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- [Ruthberg] (http://github.com/Ulteq) |
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#include "script_component.hpp" | ||
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GVAR(ladder) = objNull; | ||
GVAR(cancelTime) = 0; | ||
GVAR(currentStep) = 3; | ||
GVAR(currentAngle) = 0; | ||
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// Cancel tactical ladder deployment if the interact menu is opened | ||
["interactMenuOpened", { | ||
if ((ACE_time > GVAR(cancelTime)) && !isNull GVAR(ladder)) then { | ||
GVAR(ladder) call FUNC(cancelTLdeploy); | ||
}; | ||
}] call EFUNC(common,addEventHandler); | ||
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[{(_this select 0) call FUNC(handleScrollWheel);}] call EFUNC(Common,addScrollWheelEventHandler); |
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#include "script_component.hpp" | ||
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ADDON = false; | ||
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PREP(cancelTLdeploy); | ||
PREP(confirmTLdeploy); | ||
PREP(deployTL); | ||
PREP(handleScrollWheel); | ||
PREP(pickupTL); | ||
PREP(positionTL); | ||
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ADDON = true; |
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#include "script_component.hpp" | ||
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class CfgPatches { | ||
class ADDON { | ||
units[] = {}; | ||
weapons[] = {}; | ||
requiredVersion = REQUIRED_VERSION; | ||
requiredAddons[] = {"ace_interaction"}; | ||
author[] = {"Rocko"}; | ||
VERSION_CONFIG; | ||
}; | ||
}; | ||
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#include "CfgEventHandlers.hpp" | ||
#include "CfgVehicles.hpp" |
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class CfgSkeletons { | ||
class Default { | ||
isDiscrete = 1; | ||
skeletonInherit = ""; | ||
skeletonBones[] = {}; | ||
}; | ||
class ace_tacticalladder_skeleton: Default { | ||
isDiscrete = 0; | ||
skeletonInherit = ""; | ||
skeletonBones[] = { | ||
"base","", | ||
"1","base", | ||
"2","1", | ||
"3","2", | ||
"4","3", | ||
"5","4", | ||
"6","5", | ||
"7","6", | ||
"8","7", | ||
"9","8", | ||
"10","9", | ||
"11","10", | ||
"step","11" | ||
}; | ||
}; | ||
}; | ||
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class CfgModels { | ||
class Default { | ||
sectionsInherit=""; | ||
sections[] = {""}; | ||
skeletonName = ""; | ||
}; | ||
class ace_tacticalladder { | ||
skeletonName = "ace_tacticalladder_skeleton"; | ||
sections[] = { "roadway" }; | ||
sectionsInherit = ""; | ||
class Animations { | ||
class rotate { | ||
type = "rotation"; | ||
source = ""; | ||
sourceAddress = "clamp"; | ||
selection = "base"; | ||
axis = "axis_rotate"; | ||
minValue = 0; | ||
maxValue = 90; | ||
angle0="rad 0"; | ||
angle1="rad +90"; | ||
}; | ||
class extract_1 { | ||
type = "translation"; | ||
source = ""; | ||
selection = "1"; | ||
axis = "axis_1"; | ||
animPeriod = 0; | ||
minValue = 0; | ||
maxValue = 1; | ||
minPhase = 0; | ||
maxPhase = 1; | ||
offset0 = 0; | ||
offset1 = 0.82; | ||
}; | ||
class extract_2: extract_1 { | ||
selection = "2"; | ||
axis = "axis_2"; | ||
}; | ||
class extract_3: extract_1 { | ||
selection = "3"; | ||
axis = "axis_3"; | ||
}; | ||
class extract_4: extract_1 { | ||
selection = "4"; | ||
axis = "axis_4"; | ||
}; | ||
class extract_5: extract_1 { | ||
selection = "5"; | ||
axis = "axis_5"; | ||
}; | ||
class extract_6: extract_1 { | ||
selection = "6"; | ||
axis = "axis_6"; | ||
}; | ||
class extract_7: extract_1 { | ||
selection = "7"; | ||
axis = "axis_7"; | ||
}; | ||
class extract_8: extract_1 { | ||
selection = "8"; | ||
axis = "axis_8"; | ||
}; | ||
class extract_9: extract_1 { | ||
selection = "9"; | ||
axis = "axis_9"; | ||
}; | ||
class extract_10: extract_1 { | ||
selection = "10"; | ||
axis = "axis_10"; | ||
}; | ||
class extract_11: extract_1 { | ||
selection = "11"; | ||
axis = "axis_11"; | ||
}; | ||
}; | ||
}; | ||
class ArmaMan: Default { | ||
htMin=60; | ||
htMax=1800; | ||
afMax=30; | ||
mfMax=0; | ||
mFact=1; | ||
tBody=37; | ||
sections[]= { | ||
"osobnost", | ||
"Head_Injury", | ||
"Body_Injury", | ||
"l_leg_injury", | ||
"l_arm_injury", | ||
"r_arm_injury", | ||
"r_leg_injury", | ||
"injury_body", | ||
"injury_legs", | ||
"injury_hands", | ||
"clan", | ||
"clan_sign", | ||
"Camo", | ||
"CamoB", | ||
"Camo1", | ||
"Camo2", | ||
"personality", | ||
"hl", | ||
"injury_head" | ||
}; | ||
skeletonName="OFP2_ManSkeleton"; | ||
}; | ||
class ace_tacticalladder_pack: ArmaMan { | ||
}; | ||
}; |
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/* | ||
* Author: Rocko, Ruthberg | ||
* Cancel tactical ladder deployment | ||
* | ||
* Arguments: | ||
* 0: ladder <OBJECT> | ||
* | ||
* Return Value: | ||
* None | ||
* | ||
* Example: | ||
* [_ladder] call ace_tacticalladder_fnc_cancelTLdeploy; | ||
* | ||
* Public: No | ||
*/ | ||
#include "script_component.hpp" | ||
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#define __ANIMS ["extract_1","extract_2","extract_3","extract_4","extract_5","extract_6","extract_7","extract_8","extract_9","extract_10","extract_11"] | ||
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PARAMS_1(_ladder); | ||
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detach _ladder; | ||
_ladder animate ["rotate", 0]; | ||
{ | ||
_ladder animate [_x, 0]; | ||
} forEach __ANIMS; | ||
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call EFUNC(interaction,hideMouseHint); | ||
[ACE_player, "DefaultAction", ACE_player getVariable [QGVAR(Deploy), -1]] call EFUNC(Common,removeActionEventHandler); | ||
[ACE_player, "zoomtemp", ACE_player getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler); | ||
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GVAR(ladder) = objNull; |
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/* | ||
* Author: Rocko, Ruthberg | ||
* Confirm tactical ladder deployment | ||
* | ||
* Arguments: | ||
* 0: ladder <OBJECT> | ||
* | ||
* Return Value: | ||
* Success? | ||
* | ||
* Example: | ||
* [_ladder] call ace_tacticalladder_fnc_confirmTLdeploy; | ||
* | ||
* Public: No | ||
*/ | ||
#include "script_component.hpp" | ||
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PARAMS_1(_ladder); | ||
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private ["_pos1", "_pos2"]; | ||
_pos1 = getPosASL GVAR(ladder); | ||
_pos2 = (GVAR(ladder) modelToWorld (GVAR(ladder) selectionPosition "check2")) call EFUNC(common,positionToASL); | ||
if (lineIntersects [_pos1, _pos2, GVAR(ladder)]) exitWith { false }; | ||
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call EFUNC(interaction,hideMouseHint); | ||
[ACE_player, "DefaultAction", ACE_player getVariable [QGVAR(Deploy), -1]] call EFUNC(Common,removeActionEventHandler); | ||
[ACE_player, "zoomtemp", ACE_player getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler); | ||
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detach _ladder; | ||
GVAR(ladder) = objNull; | ||
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true |
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/* | ||
* Author: Rocko, Ruthberg | ||
* Deploy tactical ladder | ||
* | ||
* Arguments: | ||
* Nothing | ||
* | ||
* Return Value: | ||
* Nothing | ||
* | ||
* Example: | ||
* call ace_tacticalladder_fnc_deployTL; | ||
* | ||
* Public: No | ||
*/ | ||
#include "script_component.hpp" | ||
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if ((backpack ACE_player) != "ACE_TacticalLadder_Pack") exitWith {}; | ||
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private ["_pos", "_offset", "_ladder"]; | ||
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removeBackpack ACE_player; | ||
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_pos = ACE_player modelToWorld [0,0,0]; | ||
_offset = if ((ACE_player call CBA_fnc_getUnitAnim select 0) == "prone") then { 1 } else {0.8}; | ||
_pos set [0, (_pos select 0) + (sin (direction ACE_player) * _offset)]; | ||
_pos set [1, (_pos select 1) + (cos (direction ACE_player) * _offset)]; | ||
_pos set [2, [ACE_player] call CBA_fnc_realHeight]; | ||
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_ladder = "ACE_Tactical_Ladder" createVehicle _pos; | ||
_ladder setPos _pos; | ||
_ladder setDir (direction ACE_player); | ||
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ACE_player reveal _ladder; |
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