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Releases: aardvark-platform/aardvark.rendering

5.3.7

30 May 11:25
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  • Various optimizations
  • Added RenderTask.renderTo variants with adaptive clear values
  • Fixed RenderPass.before to respect given order
  • [AbstractRenderTask] Make Dispose mutually exclusive with Update and Run
  • [GL] Fixed ObjectDisposedException related to invalid epilogue prev pointer
  • [GLFW] Fixed vsync initialization
  • [GLFW] Disabled unknown joystick axis warning
  • [Vulkan] Fixed issue with pipeline statistics being wrongfully selected

5.4.0-prerelease0004

23 May 08:56
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5.4.0-prerelease0004 Pre-release
Pre-release
  • Renamed NewInputBinding to CreateInputBinding
  • Reverted renaming of provider ofDict methods
  • Restored IAttributeProvider.All
  • Added Signature property to ManagedPool and ManagedTracePool
  • Added obsolete extensions for renamed buffer copy methods
  • [GL] Removed duplicate context tracking
  • [Vulkan] Fixed aspect for depth / stencil samplers
  • [Vulkan] Fixed shader stage computation for dynamic effects

5.4.0-prerelease0003

02 May 14:21
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5.4.0-prerelease0003 Pre-release
Pre-release
  • Restored IComputeRuntime.ContextLock

5.4.0-prerelease0002

02 May 13:02
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5.4.0-prerelease0002 Pre-release
Pre-release
  • Added validation for sampler state translation
  • Added texture filter reduction
  • Added Blit, reworked Copy and ResolveMultisamples
  • [GL] Added RuntimeConfig.AllowConcurrentResourceAccess
  • [Vulkan] Fixed issue with concurrent eager destroy

5.4.0-prerelease0001

06 Apr 16:09
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5.4.0-prerelease0001 Pre-release
Pre-release
  • Initial prerelease for 5.4

5.3.6

17 Jan 15:19
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5.3.5

17 Jan 11:03
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5.3.4

15 Dec 18:10
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  • Added default component swizzle that duplicates the red channel to the green and blue channels for grayscale formats
  • [Application.Slim.GL] Fixed context initialization
  • [Vulkan] Fixed deadlock in concurrent descriptor set management

5.3.3

28 Nov 15:52
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  • Added union operation for IndexedGeometry
  • Added IndexedGeometry primitives for arrows and coordinate crosses
  • [Sg] Fixed and improved active flag cache
  • [Vulkan] Fixed issue with logging shader cache reads

5.3.2

15 Nov 17:09
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  • [GL] Fixed access violation and other issues related to internal format queries
  • [GL] Implemented shader caches for compute shaders
  • [Vulkan] Implemented shader caches for raytracing shaders
  • Improved error logging when shader cache access fails
  • Reworked shader caches to use FShade-based interface serialization instead of FsPickler
  • Made shader cache directory creation lazy