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Update RELEASE_NOTES.md
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hyazinthh committed Nov 15, 2022
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### 5.3.2
- [GL] Fixed access violation and other issues related to internal format queries
- [GL] Implemented shader caches for compute shaders
- [Vulkan] Implemented shader caches for raytracing shaders
- Improved error logging when shader cache access fails
- Reworked shader caches to use FShade-based interface serialization instead of FsPickler
- Made shader cache directory creation lazy

### 5.3.1
- Fixed export (sharing) bug on MacOS (pNext chain needs to be empty)

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