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[Vk] Implement dynamic / changeable shaders #76

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hyazinthh opened this issue Feb 22, 2021 · 0 comments
Closed

[Vk] Implement dynamic / changeable shaders #76

hyazinthh opened this issue Feb 22, 2021 · 0 comments
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@hyazinthh
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The Vulkan backend currently does not support dynamic shaders (i.e. FShade.Surface). The following needs to be done:

@hyazinthh hyazinthh added this to the 5.4 milestone Dec 19, 2022
hyazinthh added a commit to krauthaufen/FShade that referenced this issue Dec 19, 2022
- Refactored to be more similar to EntryPoint
- Added shader stages for Vulkan interop
- GLSL assembler regards textures in layout
- Added hashing methods for layouts and
  modules with applied layouts.

See: aardvark-platform/aardvark.rendering#76
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