A Panel de Pon / Tetris Attack / Puzzle League clone made with C++ and SDL
- Original-like mechanincs modeled after SNES version
- Additional visual gameplay tweaks
- Single player endless mode
- Simple AI
- Two-player VS game with garbage blocks
Default gameplay and menu keys:
- Arrow keys - move cursor
X
- accept/swap blocksZ
- cancel/raise stackEsc
- pause/start
Misc:
Ctrl
+F
- toggle fps diplayAlt
+Return
- toggle fullscreen
Plug in gamepads before launching the game. Controls can be configured individually for P1/P2 in the options menu. The default keyboard controls will always work in the menus.
- cmake
- SDL2
- SDL2_image
- SDL2_ttf
- SDL2_mixer
- boost
cmake
make
cmake
make
Install https://nuwen.net/mingw.htm and then overwrite/copy ALL files from each
SDL dependency's 64-bit MinGW development distribution's lib
and include
folders into the MinGW installation's respective folders.
cmake -G "MinGW Makefiles" -DCMAKE_SH="CMAKE_SH-NOTFOUND"
make