Releases: Zedb0T/Opengoal-Twitch-CrowdControl
1.4.2
What's Changed
- September improvements by @MikeGamePro in #51
- September improvements by @MikeGamePro in #52
Full Changelog: 1.4.1...1.4.2
Command List: https://docs.google.com/spreadsheets/d/1Dbt7bFN86zBA32e3zciOZCRqSIW0XR0Np7HfdypAOPE/edit?usp=sharing
1.4.1
What's Changed
- added mouse wheel functionality and Save and Exit button in the settings editor
- fixed #widejak being misnamed
- fixed #cam not deactivating itself when used again
- #slippery and #pinball now deactivate each other since they change the same value
- users now gain credit for Cost Mode over time (5/30s)
- added more maintenance commands (#costmode and #targetmode)
- updated #actors-on and #actors-off to the current repl commands
- semi-returned #tiktok (it is currently buggy)
- fixed incorrect gravity values in #askew.
- added gravity y modification in the high and low gravity settings for more dynamic gravity changes. also adjusted standard-dynamics.
- fixed potential issues with enabled_check for commands that are not in the list, ensuring proper error messages are sent.
- added more command name alternatives
Full Changelog: 1.4.0...1.4.1
Command List: https://docs.google.com/spreadsheets/d/1Dbt7bFN86zBA32e3zciOZCRqSIW0XR0Np7HfdypAOPE/edit?usp=sharing
1.4.0
What's Changed
- New Commands: playhint, nodive, fakewarp, and statue
- Features:
- made a visual change to the Active Effects window, including light and dark modes
- Command Mods are now Command Admins, and the user can now set their own mods for maintenance
-Fixes: - fixed #askew not working
- #dark now remembers which level is dark
- removed #enemyspeed and #flutspeed (for now), since they can easily cause crashes
- Other:
- added more command name alternatives
Full Changelog: 1.3.3...1.4.0
Command List: https://docs.google.com/spreadsheets/d/1Dbt7bFN86zBA32e3zciOZCRqSIW0XR0Np7HfdypAOPE/edit?usp=sharing
1.3.3
What's Changed
- stickycam and scale fix by @MikeGamePro in #47
Full Changelog: 1.3.2...1.3.3
Command List: https://docs.google.com/spreadsheets/d/1Dbt7bFN86zBA32e3zciOZCRqSIW0XR0Np7HfdypAOPE/edit?usp=sharing
1.3.2
What's Changed
- better crash prevention from invalid env properties
- added the option to immediately allow commands upon opening the program
- game opens in debug automatically
- #fastjak speeds up more movement options
Full Changelog: 1.3.1...1.3.2
Command List: https://docs.google.com/spreadsheets/d/1Dbt7bFN86zBA32e3zciOZCRqSIW0XR0Np7HfdypAOPE/edit?usp=sharing
1.3.1
What's Changed
- invertcam fix + leapfrog by @MikeGamePro in #41
- BUG FIXES by @MikeGamePro in #42
Full Changelog: 1.3...1.3.1
Command List: https://docs.google.com/spreadsheets/d/1Dbt7bFN86zBA32e3zciOZCRqSIW0XR0Np7HfdypAOPE/edit?usp=sharing
Jak 1 Twitch v1.3
What's Changed
- New Commands: leapfrog, noactors, sfx, spiderman, noledge, noduck, gravity, timeofday, maxfish, hardfish, and customfish.
- New Features:
- Target Mode: With multiple players, chatters can put the name of the target player at the end of their command, or use "all" to target everyone.
- Cost Mode: If enabled, every chatter will start with 1000 credits to spend on commands. The player can set the cost of each command. Currently, there is no way to earn credits. This feature is experimental and disabled by default.
- Fixes
- Fixed an issue where if an effect was activated again before its duration finishes, it would override the duration and make the initial call never end (causing it to stay permanently on the Active Effects window). Now, it resets the effect.
- The program no longer errors if the Active Effects window is closed.
- Adjusted default env values.
Full Changelog: 1.2...1.3
Command List: https://docs.google.com/spreadsheets/d/1Dbt7bFN86zBA32e3zciOZCRqSIW0XR0Np7HfdypAOPE/edit?gid=0#gid=0
Jak 1 Twitch v1.2
- you can now see the remaining time of an effect's duration in the J1T Active Effects display window
- added Final Boss Mode, which extends the cooldowns of certain commands and even disables some to make final boss better
- activation and deactivation messages can now be enabled/disabled independently of each other
- added camera movement and turning commands for Twitch Plays
- various env file changes
- bug fixes
Command List: https://docs.google.com/spreadsheets/d/1Dbt7bFN86zBA32e3zciOZCRqSIW0XR0Np7HfdypAOPE/edit?usp=sharing
Jak 1 Twitch v1.1
- Removed the sacrifice aspect of 'protect', as it seems it's not supported by Twitch anymore
- Added commands 'nuka', 'invul', 'pluscell', 'minuscell', 'plusorbs', 'minusorbs', 'rapidfire', 'pinball', 'blind', and 'askew'
- Added custom min and max values for commands via the env file
- Added camera settings in the env file to help restore them after 'invertcam'
- Formatted the response for time remaining on cooldowns to (Xm Xs)
- Added the option to input a nickname of a level for 'topoint', in which it will choose a random point in that level
- Added the option to input "cell" or "orbs" for 'give'
- Adjusted 'rjto' to also change the wheelflip-height, depending on the length
- Changed 'rocketman' to not need freecam to have an immediate effect
- Adjusted 'slippery' to include grass surface and even more slippery ice surfaces
- Adjusted env values
Command List: https://docs.google.com/spreadsheets/d/1Dbt7bFN86zBA32e3zciOZCRqSIW0XR0Np7HfdypAOPE/edit?usp=sharing
Jak 1 Crowd Control v1.0
What's Changed
- Improvements, adjustments by @MikeGamePro in #28
- CPU Improvement by @MikeGamePro in #29
- Active Effect Display by @MikeGamePro in #30
Full Changelog: 0.010b...1.0