fix(deps): update rust crate wgpu to v22 - autoclosed #147
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This PR contains the following updates:
0.20
->22.0
Release Notes
gfx-rs/wgpu (wgpu)
v22.1.0
Compare Source
This release includes
wgpu
,wgpu-core
andnaga
. All other crates remain at 22.0.0.Added
Naga
Bug Fixes
General
tracy
. By @waywardmonkeys in #5988queue_write_texture
. By @teoxoy in #6009compute_pass
. By @matthew-wong1 #6041wgpu-core
is undocumented unless--cfg wgpu_core_doc
feature is enabled. By @kpreid in #5987v22.0.0
Compare Source
Overview
Our first major version release!
For the first time ever, WGPU is being released with a major version (i.e., 22.* instead of 0.22.*)! Maintainership has decided to fully adhere to Semantic Versioning's recommendations for versioning production software. According to SemVer 2.0.0's Q&A about when to use 1.0.0 versions (and beyond):
It is a well-known fact that WGPU has been used for applications and platforms already in production for years, at this point. We are often concerned with tracking breaking changes, and affecting these consumers' ability to ship. By releasing our first major version, we publicly acknowledge that this is the case. We encourage other projects in the Rust ecosystem to follow suit.
Note that while we start to use the major version number, WGPU is not "going stable", as many Rust projects do. We anticipate many breaking changes before we fully comply with the WebGPU spec., which we expect to take a small number of years.
Overview
A major (pun intended) theme of this release is incremental improvement. Among the typically large set of bug fixes, new features, and other adjustments to WGPU by the many contributors listed below, @wumpf and @teoxoy have merged a series of many simplifications to WGPU's internals and, in one case, to the render and compute pass recording APIs. Many of these change WGPU to use atomically reference-counted resource tracking (i.e.,
Arc<…>
), rather than using IDs to manage the lifetimes of platform-specific graphics resources in a registry of separate reference counts. This has led us to diagnose and fix many long-standing bugs, and net some neat performance improvements on the order of 40% or more of some workloads.While the above is exciting, we acknowledge already finding and fixing some (easy-to-fix) regressions from the above work. If you migrate to WGPU 22 and encounter such bugs, please engage us in the issue tracker right away!
Major Changes
Lifetime bounds on
wgpu::RenderPass
&wgpu::ComputePass
wgpu::RenderPass
&wgpu::ComputePass
recording methods (e.g.wgpu::RenderPass:set_render_pipeline
) no longer impose a lifetime constraint to objects passed to a pass (like pipelines/buffers/bindgroups/query-sets etc.).This means the following pattern works now as expected:
Previously, a set pipeline (or other resource) had to outlive pass recording which often affected wider systems,
meaning that users needed to prove to the borrow checker that
Vec<wgpu::RenderPipeline>
(or similar constructs)aren't accessed mutably for the duration of pass recording.
Furthermore, you can now opt out of
wgpu::RenderPass
/wgpu::ComputePass
's lifetime dependency on its parentwgpu::CommandEncoder
usingwgpu::RenderPass::forget_lifetime
/wgpu::ComputePass::forget_lifetime
:wgpu::RenderPass
/wgpu::ComputePass
is pending for a givenwgpu::CommandEncoder
, creation of a compute or render pass is an error and invalidates thewgpu::CommandEncoder
.forget_lifetime
can be very useful for library authors, but opens up an easy way for incorrect use, so use with care.This method doesn't add any additional overhead and has no side effects on pass recording.
By @wumpf in #5569, #5575, #5620, #5768 (together with @kpreid), #5671, #5794, #5884.
Querying shader compilation errors
Wgpu now supports querying shader compilation info.
This allows you to get more structured information about compilation errors, warnings and info:
By @stefnotch in #5410
64 bit integer atomic support in shaders.
Add support for 64 bit integer atomic operations in shaders.
Add the following flags to
wgpu_types::Features
:SHADER_INT64_ATOMIC_ALL_OPS
enables all atomic operations onatomic<i64>
andatomic<u64>
values.SHADER_INT64_ATOMIC_MIN_MAX
is a subset of the above, enabling onlyAtomicFunction::Min
andAtomicFunction::Max
operations onatomic<i64>
andatomic<u64>
values in theStorage
address space. These are the only 64-bitatomic operations available on Metal as of 3.1.
Add corresponding flags to
naga::valid::Capabilities
. These are supported by theWGSL front end, and all Naga backends.
Platform support:
On Direct3d 12, in
D3D12_FEATURE_DATA_D3D12_OPTIONS9
, ifAtomicInt64OnTypedResourceSupported
andAtomicInt64OnGroupSharedSupported
areboth available, then both wgpu features described above are available.
On Metal,
SHADER_INT64_ATOMIC_MIN_MAX
is available on Apple9 hardware, and onhardware that advertises both Apple8 and Mac2 support. This also requires Metal
Shading Language 2.4 or later. Metal does not yet support the more general
SHADER_INT64_ATOMIC_ALL_OPS
.On Vulkan, if the
VK_KHR_shader_atomic_int64
extension is available with both theshader_buffer_int64_atomics
andshader_shared_int64_atomics
features, then bothwgpu features described above are available.
By @atlv24 in #5383
A compatible surface is now required for
request_adapter()
on WebGL2 +enumerate_adapters()
is now native only.When targeting WebGL2, it has always been the case that a surface had to be created before calling
request_adapter()
.We now make this requirement explicit.
Validation was also added to prevent configuring the surface with a device that doesn't share the same underlying
WebGL2 context since this has never worked.
Calling
enumerate_adapters()
when targeting WebGPU used to return an emptyVec
and since we now require usersto pass a compatible surface when targeting WebGL2, having
enumerate_adapters()
doesn't make sense.By @teoxoy in #5901
New features
General
as_hal
forBuffer
to access wgpu created buffers form wgpu-hal. By @JasondeWolff in #5724include_wgsl!
is now callable in const contexts by @9SMTM6 in #5872DeviceDescriptor
by @nical in #5875MemoryHints::Performance
, the default, favors performance over memory usage and will likely cause large amounts of VRAM to be allocated up-front. This hint is typically good for games.MemoryHints::MemoryUsage
favors memory usage over performance. This hint is typically useful for smaller applications or UI libraries.MemoryHints::Manual
allows the user to specify parameters for the underlying GPU memory allocator. These parameters are subject to change.HTMLImageElement
andImageData
as external source for copying images. By @Valaphee in #5668Naga
Added -D, --defines option to naga CLI to define preprocessor macros by @theomonnom in #5859
Added type upgrades to SPIR-V atomic support. Added related infrastructure. Tracking issue is here. By @schell in #5775.
Implement
WGSL
'sunpack4xI8
,unpack4xU8
,pack4xI8
andpack4xU8
. By @VlaDexa in #5424Began work adding support for atomics to the SPIR-V frontend. Tracking issue is here. By @schell in #5702.
In hlsl-out, allow passing information about the fragment entry point to omit vertex outputs that are not in the fragment inputs. By @Imberflur in #5531
In spv-out, allow passing
acceleration_structure
as a function argument. By @kvark in #5961HLSL & MSL output can now be added conditionally on the target via the
msl-out-if-target-apple
andhlsl-out-if-target-windows
features. This is used in wgpu-hal to no longer compile with MSL output whenmetal
is enabled & MacOS isn't targeted and no longer compile with HLSL output whendx12
is enabled & Windows isn't targeted. By @wumpf in #5919Vulkan
PipelineCache
resource to allow using Vulkan pipeline caches. By @DJMcNab in #5319WebGPU
Changes
General
StageError::InputNotConsumed
,Features::SHADER_UNUSED_VERTEX_OUTPUT
, and associated validation. By @Imberflur in #5531wgpu::Error
is nowSync
, making it possible to be wrapped inanyhow::Error
oreyre::Report
. By @nolanderc in #5820.submit()
by 39-64% (.submit()
+.poll()
by 22-32%). By @teoxoy in #5910trace
wgpu feature has been temporarily removed. By @teoxoy in #5975Metal
Removed the
link
Cargo feature.This was used to allow weakly linking frameworks. This can be achieved with putting something like the following in your
.cargo/config.toml
instead:By @madsmtm in #5752
Bug Fixes
General
wgpu::ComputePass
now internally takes ownership ofQuerySet
for bothwgpu::ComputePassTimestampWrites
as well as timestamp writes and statistics query, fixing crashes when destroyingQuerySet
before ending the pass. By @wumpf in #5671queue_write_texture
(causing UB). By @teoxoy in #5973GLES / OpenGL
ClearColorF
,ClearColorU
andClearColorI
commands being issued beforeSetDrawColorBuffers
#5666glClear
withglClearBufferF
becauseglDrawBuffers
requires that the ith buffer must beCOLOR_ATTACHMENTi
orNONE
#5666Naga
BindingArray
's type withBlock
if the type is a struct with a runtime array by @Vecvec in #5776packed
as a keyword for GLSL by @kjarosh in #5855Configuration
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