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Releases: Yuria-Shikibe/NewHorizonMod

0.5.8 Update

04 Feb 15:36
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0.5.8 UPDATE


This update focus on many new transport with the most unique visual design in mindustry and rework of Destruction

HARD LIGHT RAIL

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works as a normal conveyor with 15/s speed, but it can click to change whether this accepts side input(like armored conveyor)

RAIL ROUTER & RAIL MERGER

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works same as erekir's router design, the router accepts one input and has 3 output
the merger has 3 input but only one output
both of them can configured an item

RAIL JUNCTION

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just a junction

RAIL GATE

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works as overflow gate, when clicked it turns to underflow gate

RAIL BRIDGE

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can connect in a circle but accepts 2 input bridge at most

RAIL UNLOADER

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works same as erekir's unloader, but when selected to a specific item it increased its speed

LIQUID BRIDGE

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same as rail bridge

LIQUID UNLOADER

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same as rail unloader but needs to select the liquid to work

DESTRUCTION REWORK & RESPRITE

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the weapon has replaced to 2 pair gauss cannon, greatly increased its speed
and get a special passive abality: the longer it shoots, the faster it shoots
and sprite credits to @Kyrusis

0.5.7 Update

11 Jan 11:24
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0.5.7 NEW CONTENT


This update feathering some unique factories that are non-square, aiming to bring some much more interesting designs, schemes and so on

Flux Phaser
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3 * 5 crafter, with zeta and silicon as input, phase fabric as output

Hyper Zeta Factory
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2 * 4 crafter, require thorium and zeta fluid for mass zeta production

Glass Quantifier
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3 * 3 L-Shaped crafter, input sand and quantum.

some bug fixes
some improvements
and so on

0.5.4 Update

07 Nov 05:22
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Whats new:

Some new walls:
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walls are 1*1 but they would connect to each other and share damage to nearby walls

New experimental transport
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some new conveyor (called track rail) and some new bridges
notice those are heavily WIP and currently only avaliable in sandbox
i want to release this beacuse this bridge design looks really cool

Visual adjustment
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Naxos's invincible status's render
there will be more status renderer later

And many other improvement and fix.

0.5.3

28 Sep 16:33
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NEW CONTENT

Three new mining facility

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Three miner module addons

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Declining resprite (credit to m1128mgs.)

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New editor toy for special floors

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Bug Fixes and some minor improvements

0.5.3.2

some balances and minor fix
Vietnamese translation, credits to @MindustryVN

0.5.2 update

03 Sep 13:35
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Something New

Nexus Core

Reverse-engineered from the abandoned core of Midantha, has better performance, and can serve Midantha's exploitation work more effectively.

Core Unit: Liv

High-speed interceptor,Equipped with two thermo turret. Also capable as a strong support unit.

Campaign

Medantha now moved to a new binary star system... Called Ceito.
And new core loadout replaced the older loadout.

Balances

1.Move some T3 units to primary jump gate.
2.reduce building cost of blaster.
3.increased the item capacity of iridium panel factory.
4.removed the metal-oxhydrigen input of surge alloy multi-factory and increase output.
5.removed the metal-oxhydrigen input of iridium fluid factory and removed xen beta input.
6.increased the efficiency of big zeta factory.
7.increased the convert speed of thermo core between positive and negative
8.intercepted debuff will apply 75% health and damage multiplier.
9.nerfed zarkov healing ability.
10.Aliotiat range increase and sound improvement.

Experimental

Experimental contents have added and can enable form Setting -> New Horizon Setting.
Enable it might cause save crash!
please backup your save before enable it.

0.5.1 update

04 Aug 12:07
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EMP turret

Releases energy bullets that paralyze enemies and cause continuous damage in a wide area.

Rift Shield Generator

Creates a powerful shield to deflect incoming bullets and block enemies.

many other balance and adjustments.

0.5.0 update

13 Jul 15:55
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Finally after almost a whole year

good news is now i become the new developer for new horizon
currently not so many content updates, mostly bug fixes and balances.

content update will come later

Fixes

1.Fixed an issue that shaped wall not correctly update.
2.Fixed crash when core get destroyed with active remote core.
3.Fixed Pulse Shotgun & Multi Launcher with wrong ammo consume multiplier.
4.Fixed Large Shield Generator when use fusion energy not apply boost.

Balances

notice those balances suggestions are from community
1.Shaped Wall's armor 0 -> 10.
2.Charge Wall's health 1350 -> 2000, armor 10 -> 32; Large Charge Wall's health 5400 -> 8000, armor 10 -> 32.
3.Processor Compactor craft time 2.5s -> 2s, output 18 s.proc (7.2/s) & 6 j.proc (2.4/s) -> 30 s.proc (15/s) & 8 j.proc (4/s).
4.Thermo Turret damage 18 -> 28.
5.Zeta-Fluid Factory Base Effect 75% -> 100%, Max Effect (Place on vent) 175% -> 300%.
6.Executor's rotate speed 90deg/s -> 150deg/s.
7.EoE's Dark Energy bullet can not be targeted by point defense, upgrade sort bullet range increase and damage 1200 -> 4000.
8.Zarkov have repair field ability(250 amount/3s reload/15 tile range).
9.Rail Gun's seton alloy ammo range increase to 85 tiles, upgrade sort ammo range increase to 85 tiles.
10.Prism's cost: Irayrond Panel 200 -> 100.
11.Concentration' range 52.5 -> 75.
12.Multi-Steel transport (conveyor/router/junction) health increase, placeable in deep water, multi function, and some decrease some build cost.
13.Upgrade Tank liquid capacity 2500 -> 3000.
14.Zeta Generator's Item Consume time 2.5s -> 2,55s & 6/s -> 5.9/s cryofluid for low FPS performance.

0.4.8 Update

11 Aug 06:53
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New type of environment blocks:
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A new Turret: Concentration
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Many other adjustments.

0.4.7 Update

06 Aug 02:34
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  • Collapser sprite remade, Powered by @AureusStratus
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  • Added a new (old actually) artillery turret:
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  • Processor Factories had a efficiency balance:
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  • Others: slightly modified:
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0.4.6 Update

02 Aug 03:31
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  • Added a large processor factory
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  • Added a Nitrogen Extractor
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  • Effect Adjustments
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  • Sprites Adjustments
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  • Vanilla Override Upgrade for turrets
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