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Yuria-Shikibe committed Oct 9, 2022
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2 changes: 1 addition & 1 deletion Cutscene Guides/CutsceneGuide.md
Original file line number Diff line number Diff line change
Expand Up @@ -75,7 +75,7 @@ const NHColor = loadContent("newhorizon.content.NHColor");
const NHPlanets = loadContent("newhorizon.content.NHPlanets");
const NHFunc = loadContent("newhorizon.util.func.NHFunc");
const DrawFunc = loadContent("newhorizon.util.graphic.DrawFunc");
const Tables = loadContent("newhorizon.util.ui.NHUI");
const Tables = loadContent("newhorizon.util.ui.NHUIFunc");
const TableFunc = loadContent("newhorizon.util.ui.TableFunc");
const NHInterp = loadContent("newhorizon.util.func.NHInterp");
const PosLightning = loadContent("newhorizon.util.feature.PosLightning");
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2 changes: 1 addition & 1 deletion Cutscene Guides/CutsceneGuide_in_ID.md
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@ const NHColor = loadClass("newhorizon.content.NHColor");
const NHPlanets = loadClass("newhorizon.content.NHPlanets");
const NHFunc = loadClass("newhorizon.util.func.NHFunc");
const DrawFunc = loadClass("newhorizon.util.graphic.DrawFunc");
const Tables = loadClass("newhorizon.util.ui.NHUI");
const Tables = loadClass("newhorizon.util.ui.NHUIFunc");
const TableFunc = loadClass("newhorizon.util.ui.TableFunc");
const NHInterp = loadClass("newhorizon.util.func.NHInterp");
const PosLightning = loadClass("newhorizon.util.feature.PosLightning");
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5 changes: 3 additions & 2 deletions assets/bundles/bundle.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@ techtree.new-horizon = New Horizon

category.new-horizon.name = New Horizon

#Dont translate these warnings
startwarn.1 = [gray]本界面可在[accent]{0}[lightgray]秒[gray]后关闭。
startwarn.2 = [gray]本界面仅在[lightgray]安装[]后显示[lightgray]一次[]。
startwarn.3 = [accent]提示:
Expand Down Expand Up @@ -441,7 +442,7 @@ mod.ui.setting-dialog = [gray]Only [accent]important settings of the mod[] are s
mod.ui.loss = Loss: [[[accent]{0}% []* Amount of Transferred Items](Ceil)
mod.ui.raid = Raid
mod.ui.raid.description = Generate raids that damage a specific area.
mod.ui.fleet = Intervention
mod.ui.intervention = Intervention
mod.ui.fleet.description = Generate a group of units for a specific team.
mod.ui.update-log = Server Address: [accent]175.178.22.6:6666[]\nSee the update content at the bottom (click the icon for more details)
mod.ui.cutscene-menu = Cutscene Menu
Expand Down Expand Up @@ -501,7 +502,7 @@ nh.cutscene.empty-event = No Event Available
nh.cutscene.event.signal-detected = Detected Weak Signal
nh.cutscene.research-objective = Complete A Special Mission In Campaign:
nh.cutscene.event.signal-found = Data Transported
nh.cutscene.event.raid-alert = Raid
nh.cutscene.event.raid-alert = Incoming Raid
nh.cutscene.event.signal-receive = Receiving Data:
nh.cutscene.event.signal-strength = Signal Strength:
nh.cutscene.event.fleet-alert = Inbound Forces
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58 changes: 27 additions & 31 deletions assets/bundles/bundle_zh_CN.properties
Original file line number Diff line number Diff line change
@@ -1,14 +1,3 @@
techtree.new-horizon = 新视界

block.new-horizon-insulated-wall.name = 绝缘墙

block.new-horizon-reinforced-item-source.name = 强化物品源
block.new-horizon-reinforced-item-source.description = 拥有更高的生命值。\n\n[accent]所选输出物严格按照定义名读写以避免错位问题。
block.new-horizon-reinforced-liquid-source.name = 强化液体源
block.new-horizon-reinforced-liquid-source.description = 拥有更高的生命值。\n\n[accent]所选输出物严格按照定义名读写以避免错位问题。

category.new-horizon.name = 新视界

ability.boost = 定向冲刺
ability.gravity-trap = 重力井: [accent]{0}[]格
ability.healfield = 范围方块修复
Expand Down Expand Up @@ -44,8 +33,8 @@ block.new-horizon-assign-overdrive.description = 加速特定方块,速度更
block.new-horizon-assign-overdrive.name = 投射加速器
block.new-horizon-atom-separator.description = 大型高功辐照激光器,优先攻击低速单位。\n“融毁的威力已经不能‘满足’敌人了,我们需要更大的应援棒!”曾如此喊叫的战士至死未能迎来他的曙光。于是武器以其名联立项。\n其功率之高已无需介质,长剑一挥疮痍满地。目前无法对光束进行测温,已知满偏运行会使[orange]整机红热[lightgray],务必准备[white]灭火措施[lightgray]和[sky]冷却液[lightgray]。————那可真“火辣”。
block.new-horizon-atom-separator.name = 帝俊
block.new-horizon-beacon.description =TODO Used for game mode: <[accent]Beacon Capture[]>\nEnable in mod map extra settings.\n[heal]In-game info of this mode will be displayed on event table at the bottom-left of the screen, remember to activate it if you disable the related setting.[]\n\n The beacon can be captured by nearby enemy units.\n\n The capture has two stage: the first one is [[[sky]Take Down[]] Stage, during which you will remove the capture status of the building. When the reloading is set to zero, the beacon will release shock wave, destroying all hostile buildings nearby. Then other team can recapture it, which is the second state.\n\n When the recapture is completely finished(The reloading rise to 100%), the beacon will be able to recover slowly when there is no enemies nearby.\n\n If there are ally nearby, the hostile capture process will be interrupted, entering stalemate status.\n The stronger & more units are, the capture will be faster.\n\n The territory each team hold will be links between beacons and squares held by units near a beacon or a core.
block.new-horizon-beacon.name =TODO Territory Beacon
block.new-horizon-beacon.description = TODO Used for game mode: <[accent]Beacon Capture[]>\nEnable in mod map extra settings.\n[heal]In-game info of this mode will be displayed on event table at the bottom-left of the screen, remember to activate it if you disable the related setting.[]\n\n The beacon can be captured by nearby enemy units.\n\n The capture has two stage: the first one is [[[sky]Take Down[]] Stage, during which you will remove the capture status of the building. When the reloading is set to zero, the beacon will release shock wave, destroying all hostile buildings nearby. Then other team can recapture it, which is the second state.\n\n When the recapture is completely finished(The reloading rise to 100%), the beacon will be able to recover slowly when there is no enemies nearby.\n\n If there are ally nearby, the hostile capture process will be interrupted, entering stalemate status.\n The stronger & more units are, the capture will be faster.\n\n The territory each team hold will be links between beacons and squares held by units near a beacon or a core.
block.new-horizon-beacon.name = TODO Territory Beacon
block.new-horizon-beam-drill.description = 更快地开采矿石,需预热。\n激光钻头孱弱的激光距离过短,需要转子参与。而光束钻头使用多条高功镭射,在高精度计算控制下精准地分离矿物,并能准确的控制矿料体积。做到受力均匀,输出稳定,效率高。\n美中不足的是预热时间很长,没有长期开采需要请不要使用光束钻头。
block.new-horizon-beam-drill.name = 光束钻头
block.new-horizon-beam-laser-turret.description = 高频镭射冲击器。\nLaser,音译“镭射”,即激光,电子从高能级回落的产物。而纯度高达99%的硅,在高温下作为介质产生的激光毁伤能力极佳,主要靠热能,辐照铁仅0.22s就使其红炽。因携带介质可以随时使用,不必担忧介质质量。镭射本身产生的热能会被武器回收一部分,以减少产生高温的能量成本。会造成武器红热,无伤大雅。\n其寿命并非以发射次数计,而是真正的“寿命”,\n高温装置的运行时间有限————所以赶着投胎一样乱射。
Expand Down Expand Up @@ -110,6 +99,7 @@ block.new-horizon-hyper-generator.name = 临界反应堆
block.new-horizon-hyper-space-warper.description = 用于传送单位。\n\n[sky]可被重力井阻断。\n\n[lightgrey]你可以在HUD上看到敌方重力阱的干扰范围。重力阱会使经过它的超空间折跃强行跳出,并对单位造成百分比伤害。\n史蒂芬·霍金先生曾多次讨论了超空间跳跃的可能性,提出了基于“弦理论”进行空间跳跃的设想,认为运用足够的能量就可以制作出一个能量巨大的“弦”,将太空船带入超空间跳跃航行,因此在霍金看来超空间跳跃理论上是可行的。同时,他一方面认为虫洞极难发现且被人类利用,另一方面也认为通过虫洞进行空间跳跃并非空谈。在最终提出的三个方案中,人类的选择有“超空间核”。\n使用超空间核跳跃的条件:*目的地没有干扰跳跃的物质和力场。\n*超空间核充电完毕。\n*能够有效地控制超空间核。\n但条件有限,此设备只能完成战地折跃。
block.new-horizon-hyper-space-warper.name = 超空间核折跃器
block.new-horizon-insulated-wall.description = “便宜就完事了!”
block.new-horizon-insulated-wall.name = 绝缘墙
block.new-horizon-irayrond-panel-factory.description = 更高效地生产铱。\n使用安全性更好的XenAlpha和更昂贵的巨浪合金为材料,反应烈度更低,效率更高。“不要问我哪来的铱。”
block.new-horizon-irayrond-panel-factory.name = 铱聚变厂
block.new-horizon-irdryon-fluid-factory.description = 混合化学工业液体材料。\n主要成分有铅、铱、水和XenBeta。[N/A]\n[red]生 产 安 全 牢 牢 记 今 天 不 记 明 天 寄
Expand Down Expand Up @@ -188,6 +178,10 @@ block.new-horizon-rail-gun.description = 重型狙击炮塔。\n当你不得不
block.new-horizon-rail-gun.name = 穿云
block.new-horizon-rapid-unloader.description = 拥有更高的卸载速度。
block.new-horizon-rapid-unloader.name = 高速卸载器
block.new-horizon-reinforced-item-source.description = 拥有更高的生命值。\n\n[accent]所选输出物严格按照定义名读写以避免错位问题。
block.new-horizon-reinforced-item-source.name = 强化物品源
block.new-horizon-reinforced-liquid-source.description = 拥有更高的生命值。\n\n[accent]所选输出物严格按照定义名读写以避免错位问题。
block.new-horizon-reinforced-liquid-source.name = 强化液体源
block.new-horizon-remote-router.description = 自动分配物品,但有损耗。\n随生产工艺与科技水平不断提升的是工厂的复杂度。无数设计师倒在案前。路由器的问世极大便利了资源生产,有效压缩了快速布置营地的时间。重要的是设计师过劳牺牲率下降了将近一半。
block.new-horizon-remote-router.name = 远程路由器
block.new-horizon-remote-vault.description = 无论处于世界的任何位置都直接链接到核心。\n\n[accent]不提供额外的物品容量和核心功能。
Expand Down Expand Up @@ -247,6 +241,7 @@ block.new-horizon-zeta-fluid-factory.name = Zeta液体混合器
block.new-horizon-zeta-generator.description = 使用Zeta(ζ)晶体的融合反应堆。\n钍反应堆的危险与钍元素的稀缺催化出了融合反应堆。它使用更经济的Zeta晶体且更加安全。能量效率达82%的它已然成为发电主力。不同于钍裂变造成的核污染以及一些列后续问题,Zeta晶体产生的能量是清洁能源。我司借此大做文章,狠狠政治正确了竞争对手一把。
block.new-horizon-zeta-generator.name = Zeta融合堆
boost = 加速
category.new-horizon.name = 新视界
confirm.link = 确定跳转至此链接
consume = 花费
content.weather.name = 天气
Expand Down Expand Up @@ -312,12 +307,12 @@ mod.ui.apply-approach = 选择应用构造器的方法
mod.ui.apply-approach.clipboard = 通过从[accent]剪切板[]拷贝
mod.ui.apply-approach.file = 通过[accent]JS[]文件
mod.ui.apply-constructor-failed = [lightgray]应用构造构造器失败\n请重新检查代码
mod.ui.beacon-captured =TODO A Beacon of Team[[[#{0}]{1}[]] was captured by Team[[[#{2}]{3}[]]
mod.ui.capture-progress =TODO Capture Points
mod.ui.capture-proportion =TODO Capture Proportion
mod.ui.capture-score =TODO [lightgray]Capture Points of Team[[[{0}]{1}[]]: \n [heal]+{4}%[gray] | [white]{2}[gray] | [sky]{3}%[]
mod.ui.capture-total-score =TODO [lightgray]Points Required To Win: [royal]{0}[]
mod.ui.capturing =TODO Capturing
mod.ui.beacon-captured = TODO A Beacon of Team[[[#{0}]{1}[]] was captured by Team[[[#{2}]{3}[]]
mod.ui.capture-progress = TODO Capture Points
mod.ui.capture-proportion = TODO Capture Proportion
mod.ui.capture-score = TODO [lightgray]Capture Points of Team[[[{0}]{1}[]]: \n [heal]+{4}%[gray] | [white]{2}[gray] | [sky]{3}%[]
mod.ui.capture-total-score = TODO [lightgray]Points Required To Win: [royal]{0}[]
mod.ui.capturing = TODO Capturing
mod.ui.cautions.shield-multable = 护盾血量可叠加。
mod.ui.cautions.unit-initer = 仅限在编辑器中放置
mod.ui.collide-air = 碰撞陆军
Expand All @@ -338,7 +333,6 @@ mod.ui.export-approach = 选择导出[accent]构造器[]的方法
mod.ui.export-approach.clipboard = 拷贝到[accent]剪切板[]
mod.ui.export-approach.file = 储存到[accent]JS[]文件
mod.ui.export-scripts = 导出自定义事件JS代码
mod.ui.fleet = 介入
mod.ui.fleet.description = 为特定队伍生成一组单位
mod.ui.gravity-trap-field-friendly = [sky]友方重力阱影响范围
mod.ui.gravity-trap-field-hostile = [red]敌对重力阱影响范围
Expand All @@ -348,18 +342,19 @@ mod.ui.gravity-trap.ability-3 = 减少风暴的负面影响。
mod.ui.handle-event = 构造的事件必须调用该函数进行处理[white] ``` [orange]function [lightgray]handleEvent([royal]<T extends CutsceneEvent> [gray]event[lightgray]);[white] ```\n\nEg:\n [gray]const event = extend(RaidEventClass, "custom-raid", {});\n handleEvent(event);
mod.ui.has-new-update = 发现新视界MOD新版本
mod.ui.hittable = 能否被点防御拦截?
mod.ui.intervention = 舰队进场
mod.ui.invalid-event = 触发器没有有效的事件!\n请重新设置
mod.ui.loss = 损耗: [[[accent]{0}% []* 传输物品数量](向上取整)
mod.ui.maintaining = 保持
mod.ui.min-trigger-wave = 至少达到[accent]{0}[]波才进行触发
mod.ui.nh-extra-menu =TODO [sky]New Horizon[] Extra Settings
mod.ui.nh-extra-menu = TODO [sky]New Horizon[] Extra Settings
mod.ui.normal-content = 常规内容
mod.ui.package-scripts = 嵌入自定义事件JS代码
mod.ui.participants = 参与者总数: {0}
mod.ui.raid = 空袭
mod.ui.raid.description = 生成对特定区域和队伍造成伤害的突袭
mod.ui.read-scripts = 阅读自定义事件JS代码
mod.ui.recapturing =TODO Recapturing
mod.ui.recapturing = TODO Recapturing
mod.ui.require.reload = 需要重启
mod.ui.requite.need-override = 需要模组设置[accent]<原版重载>[]开启
mod.ui.select-event = 选择内置事件
Expand All @@ -369,7 +364,7 @@ mod.ui.setting-dialog = [gray]仅有[accent]重要的MOD设置[]在此处显示
mod.ui.shield-health = 护盾总计血量: {0}
mod.ui.spacing-base = 基本时间间隔: [accent]{0}[]分钟
mod.ui.spacing-rand = 额外随机间隔: [accent]{0}[]分钟
mod.ui.stalemate =TODO Stalemate
mod.ui.stalemate = TODO Stalemate
mod.ui.support-logic-control = 支持逻辑控制: [accent]{0}[] {1}
mod.ui.transport-unit = 传送单位
mod.ui.trigger-current-name = 当前名字: [accent]{0}[]
Expand All @@ -390,20 +385,20 @@ nh.cutscene.event.destroy-target = 目标建筑
nh.cutscene.event.fleet-alert = 检测到临近单位
nh.cutscene.event.incoming = 检测到临近的[accent]{0}[]...
nh.cutscene.event.raid-alert = 空袭
nh.cutscene.event.reach-waves =TODO Reach [accent]{0}/{1}[] Waves
nh.cutscene.event.reach-waves = TODO Reach [accent]{0}/{1}[] Waves
nh.cutscene.event.signal-detected = 检测到微弱信号
nh.cutscene.event.signal-found = 数据已传输
nh.cutscene.event.signal-receive = 接收数据:
nh.cutscene.event.signal-strength = 信号强度:
nh.cutscene.research-objective = 完成特定战役里的任务:
nh.help-event = 生成会产生特殊效果的事件
nh.help-event-generator = 将此添加到地图的天气中将随机生成此事件
nh.setting.capture-score.name =TODO Occupy How Many Points To Get To Win:
nh.setting.enable-beacon-capture.name =TODO Activate Beacon Capture Game Mode
nh.setting.enable-unit-capture.name =TODO Enable Units Occupy Fields
nh.setting.jg-use-cheat-enabled.name =TODO Enemy Jump Gate Not Consume Items
nh.setting.jg-use-core-items.name =TODO Jump Gate Directly Use Items From Team's Core
nh.setting.use-polygon-field.name =TODO Use Capture Area To Account Points
nh.setting.capture-score.name = TODO Occupy How Many Points To Get To Win:
nh.setting.enable-beacon-capture.name = TODO Activate Beacon Capture Game Mode
nh.setting.enable-unit-capture.name = TODO Enable Units Occupy Fields
nh.setting.jg-use-cheat-enabled.name = TODO Enemy Jump Gate Not Consume Items
nh.setting.jg-use-core-items.name = TODO Jump Gate Directly Use Items From Team's Core
nh.setting.use-polygon-field.name = TODO Use Capture Area To Account Points
null = []
planet.new-horizon-midantha.name = 弥丹莎
release = 释放
Expand All @@ -424,7 +419,7 @@ setting.enableeffectdetails.name = 启动特效细节 [sky][[New Horizon] [orang
setting.eventbarsoffsetx.name = 事件进度条X偏移
setting.eventbarsoffsety.name = 事件进度条Y偏移
setting.showeventtable.name = 显示事件面板
setting.showinstructor.name =TODO Show Important Block Guider
setting.showinstructor.name = TODO Show Important Block Guider
spawn = 生成
spawn-error = 投送阻塞\n请更改位置并手动释放
status.new-horizon-emp-1.name = Emp 1
Expand All @@ -445,6 +440,7 @@ status.new-horizon-ult-fire-burn.description = 更严重和致命的烧伤
status.new-horizon-ult-fire-burn.name = 等离子熔断
status.new-horizon-weak.name = 虚弱
switch = 切换
techtree.new-horizon = 新视界
ui.mode = 模式
ui.remain-time = 剩余时间
unit.new-horizon-aliotiat.description = 中型地面支援单位。
Expand Down
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