1.3 - Rocket Artillery and lots of tweaks
<--------------------------------------- 1.3 -------------------------------------------->
1.3 - 2 weapons, 8 Turret, 6 new ammo type, and lots of tweaks
SMGs:
-Suomi KP-31 SMG: 9x19mm Parabellum, Automatic, Good for suppression fire
Launchers:
-Panzerschreck / Raketenpanzerbüchse 54/1: Single Shot, Early-Mid game Rocket Launcher, relatively cheap but quite heavy and bulky
Turrets:
-Type 63 Multi Rocket Launcher Platform: Full/4 Burst rockets Salvo, 19 tubes Long Rage stationary Rocket Artillery <- use Default 130mm rokets
-50mm Pak 38/L60 Anti-Tank Gun: Single Shot, medium range stationary light anti-tank weapon
-50mm Flak 41/L67 Anti-Aircraft Gun: Automatic, medium range stationary auto-cannon
-SPG-9M Recoiless Anti-Tank Gun: Single Shot, medium range stationary light anti-tank weapon
-SPG-9M Recoiless Anti-Tank Gun(Double Barrel): Single/Double Shot, medium range stationary light anti-tank weapon
-RPzB 54/1 Multiple Anti-Tank Rocket Launcher: 1/3/6 Rocket burst, short-medium range stationary heavy anti-tank weapon
-88mm Raketenwerfer Anti-Tank Rocket Launcher: Single Shot, medium range stationary light anti-tank weapon
-Raketen-Vielfachwerfer MRLP: 24 rockets/6 rockets burst salvo, 24 rail(48 rockets, 2 rockets per rail) Medium Range stationary Rocket Artillery
Ammo:
-50mm Pzgr 39(APHE): High Explosive Armor Piercing shell, more metal slug than explosive, produce small quantity of fragment when impact the target
-50mm Pzgr 40(APCR): Armor Piercing, Compound Rigid shell, high velocity solid metal slug, minimal explosive effect when impact
-50mm Sprgr 38(HE): High Explosive shell, standard Explosive shell, is small and rather weak but it get the job done
-88mm RPzB Gr. 4992 HEAT Rocket: High Explosive Anti-Tank, standard RPzB rocket, not strong as modern rockets but good enought counter armored target, only effective with direct hit
-88mm RPzB Gr. 4992 Frag Rocket: Fragmentation(Anti-Personnel), modified RPzB rocket, very weak explosive effect and poor penetration, but it has considerable high fragmentation effect
-8cm Raketen Sprgr(HE) Rocket: High Explosive, modified small size rockets, decent explosive damage, some fragmentation effect and capable of damage light/medium armored target
Tweaks:
+slightly increased 120mm Wombat drawsize
+Nebelwerfer crate now are stackable up to 6 max
+Moved 120mm WombatRATG to new Architect tab: Anti-Tank Guns(P)
+Renamed Architect tab of "Artillery(Parabellum)" to "Rocket Artillery(P)"
+Changed both Nebelwerfer 21 and Nebelwerfer 32 tech level from "Industrial" to "Spacer" scale, Wurfrahmen still remain at Industrial
+Changed XM-307 ACSW tech level from "Industrial" to "Ultra" scale, and its crate from "normalcrate" to "Rarecrate" (what a major fked up I forgot here)
+Separated most ammo in the Resource Readout list(the one on the upper left side of your ingame screen) with their own icon instead of too many ammo with the same base HSK ammo icon
+Nebelwerfer rockets now are only craftable in the Electric Machining Table
+Panzerfaust warhead now are only craftable in the Ammo Bench
+Rename most turrets with long names to make then fit better in the HUD
+Changed some barebone description, mostly turrets one
+Buff M202 FLASH TAE Rockets damage, now is bit more effective counter armored target such as centipede(you still need atleast 4 rockets to deal with one of those, pray RNG God for that)
+Simplified M202 FLASH TEA rocket ammo, now use HSK M72 LAW rocket base
+Buff Panzerfaust 60 accuracy, to compensate better the projectile speed and the range of the weapon
+Shortened few ammo description to make them fit in the selection HUD
+Fixed some typos(still working on those)
+Changed most ammo spawn chance for AI
+Changed Nebelwerfer accuracy, trajectory and fragment type
+Increase Vickers long burst from 10 shots to 25 shots
-Increased M1928A1 Thompson recoil and spread a bit
-Following Weapons now require wood to craft them, reason - they have wooden parts:
-Huot Automatic Rifle
-De Lisle Commando Carbine
-Lewis LMG
-Thompson M1928A1 SMG
-Sturter Survival Pistol
-Medusa Survival Revolver
Note: been tinkering the rocket launchers, atleast for the Multiple Rocket Launcher I have added for my mod, now their stats doesn't use base HSK reference, and they behave lot different, still need more extensive playtesting to make them fun and practical to use, atleast, server their purpose