1.1 - Introduction of new ammo types and multiple catridge weapon
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1.1 - 7 weapons(5 portable and 2 turret), 10 new ammo type, few tweaks, typo fixes and new mod banner
-Still HSK Stable build compatible
Pistols:
-Sturer Survival Pistol: Most Rifle Catridge, single shot
*Include HMC more content most Rifle Catridge, can be really overwhelming using multiple ammo of the same ammo type(ex. 5,56 FMJ and 7,62 FMJ, when you switch ammo only show FMJ)
-Medusa Survival Revolver: Most Pistol Catridge, 6 shots double action
*Include HMC more content Pistol Catridge, can be really overwhelming using multiple ammo of the same ammo type
Carbines:
-M4.50 Beowulf: .50 Beowulf, automatic
Launchers:
-Panzerfaust 60: 149mm PzF Warhead, short range single shot
Sniper Rifles:
-XM109 AMPR: 25x59mm grenades/.50 BMG, semi-automatic, can target anywhere
Turrets:
-XM-307 ACSW: 25x59mm grenades, automatic(Manned - Autocannon slot), low RoF Late game turret
-Vickers .303 MMG: .303 British, automatic(Manned - Machinegun Slot), early-mid game turret
Ammo:
-.50 Beowulf FMJ, Standard ammo type
-.50 Beowulf HP, Hollow Point for light or non-armored target
-.50 Beowulf API, Armor Piercing Incendiary, high penetration, low damage and deal burning damage
-.50 Beowulf EMP, ElectroMagnetic Pulse for machine type target, deal electric burn damage
-25x59mm HEAB, Airburst(sort of), deal explosive and fragmentation damage
-25x59mm HEDP, Dual Purpose, capable to penetrate armored target while also good counter soft target
-25x59mm HEI, High Explosive Incendiary, can torch target on fire and deal explosive and fragmentation damage
-25x59mm HE-EMP, High Explosive ElectroMagnetic Pulse, explosive round with EMP damage and effect
-149mm PzF HEAT, not so High Explosive Anti-Tank, it hit like a truck but the range is really limited and the penetration is weaker than any modern HEAT rocket
-149mm PzF Frag, Modified Fragmentation warhead, weak explosive but lots of fragments and sharpnels.
Tweaks:
Carl Gustav Recoiless Rifle Mod.U:
-Reduce most 84mmCG Projectile speed from 150 -> 60
+added SPG-9 to CGRR Mod.U
+further increase Spread for FFV401 ADM shell (42,2 -> 68,2)
*Flechette speed drop to 110
*Flechette sharp penetration drop to 12mm RHA(was 14mm), Blunt Penetration increase to 26,5(was 6mm)
Graphics/Texture Improvement: 50% more pixels for:
-Mk-14 Mod.0
-Lewis
-Huot AR
-RGS