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Add TargetFramework .NET Core 3.1
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Update .csproj to the new format and add support for multiple
.Net framework versions and .Net Core.
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KiKoS0 committed Jan 3, 2020
1 parent 58bd4b9 commit fefbcb1
Showing 1 changed file with 4 additions and 69 deletions.
73 changes: 4 additions & 69 deletions WpfAnimatedGif/WpfAnimatedGif.csproj
Original file line number Diff line number Diff line change
@@ -1,73 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{D129789C-3096-4D0B-8DD7-FE24A4DF4B21}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>WpfAnimatedGif</RootNamespace>
<AssemblyName>WpfAnimatedGif</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<TargetFrameworks>net35;net4;net45;net46;net472;netcoreapp3.0;netcoreapp3.1</TargetFrameworks>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<UseWPF>true</UseWPF>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>bin\Release\WpfAnimatedGif.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="AnimationCache.cs" />
<Compile Include="Decoding\GifApplicationExtension.cs" />
<Compile Include="Decoding\GifBlock.cs" />
<Compile Include="Decoding\GifBlockKind.cs" />
<Compile Include="Decoding\GifColor.cs" />
<Compile Include="Decoding\GifCommentExtension.cs" />
<Compile Include="Decoding\GifDecoderException.cs" />
<Compile Include="Decoding\GifExtension.cs" />
<Compile Include="Decoding\GifFile.cs" />
<Compile Include="Decoding\GifFrame.cs" />
<Compile Include="Decoding\GifGraphicControlExtension.cs" />
<Compile Include="Decoding\GifHeader.cs" />
<Compile Include="Decoding\GifHelpers.cs" />
<Compile Include="Decoding\GifImageData.cs" />
<Compile Include="Decoding\GifImageDescriptor.cs" />
<Compile Include="Decoding\GifLogicalScreenDescriptor.cs" />
<Compile Include="Decoding\GifPlainTextExtension.cs" />
<Compile Include="Decoding\GifTrailer.cs" />
<Compile Include="ImageAnimationController.cs" />
<Compile Include="ImageBehavior.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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