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Camera System Refactor #66

Merged
merged 14 commits into from
Apr 23, 2020
Original file line number Diff line number Diff line change
Expand Up @@ -238,7 +238,7 @@ private void UpdateGripData(InteractionSourceState interactionSourceState, Mixed
interactionSourceState.sourcePose.TryGetPosition(out currentGripPosition, InteractionSourceNode.Grip);
interactionSourceState.sourcePose.TryGetRotation(out currentGripRotation, InteractionSourceNode.Grip);

var cameraRig = MixedRealityToolkit.CameraSystem?.CameraRig;
var cameraRig = MixedRealityToolkit.CameraSystem?.MainCameraRig;

if (cameraRig != null &&
cameraRig.PlayspaceTransform != null)
Expand Down
8 changes: 8 additions & 0 deletions XRTK.WindowsMixedReality/Packages/com.xrtk.wmr/Runtime.meta

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Original file line number Diff line number Diff line change
@@ -0,0 +1,30 @@
// Copyright (c) XRTK. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.

using XRTK.Definitions.CameraSystem;
using XRTK.Providers.CameraSystem;

namespace XRTK.WindowsMixedReality.Providers.CameraSystem
{
public class WindowsMixedRealityCameraDataProvider : BaseCameraDataProvider
{
/// <inheritdoc />
public WindowsMixedRealityCameraDataProvider(string name, uint priority, BaseMixedRealityCameraDataProviderProfile profile)
: base(name, priority, profile)
{
}

/// <inheritdoc />
public override bool IsOpaque
{
get
{
#if UNITY_WSA
return UnityEngine.XR.WSA.HolographicSettings.IsDisplayOpaque;
#else
return base.IsOpaque;
#endif
}
}
}
}

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