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Fixed build errors from hand data recorder updated log for near pointer
SimonDarksideJ
approved these changes
May 27, 2020
FejZa
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May 27, 2020
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Thanks, let's get this in.
FejZa
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Sep 22, 2020
* Move SDK asm definition to correct plact * Fix recorded poses assets * Fix simulation profiles * Assign default tracked poses * Copy over SDK changes * fixed visualization references * Undo GUID change * Restore recorded hand pose JSON assets lost by merge * Fix NRE for spatial pointer mapping * Re-init simulated hand defaults * Remove open steady pose * Update hand pointer profile * Update defaults for runtime hands * Moved WMR hand data provider profile to WMR module * Reduce profile redundancy a bit * Fix visualized joint rotations * Moved simulated hand data provider profile * Moved WMR profile to WMR module * Update profiles * Updated profiles * changes for near pointer interactions using collision * removed unused reference * Update BaseControllerPointerInspector.cs (#175) * Update index finger pose mapping for hands * Use triggers instead of physics colliders * Update BaseControllerPointer.cs * Create hand near poniter prefab (temp?) * only raise pointer events if we have a valid pointer target * revert * Delete surface touch prefab * Create near pointer prefab variant * Introduce hand rendering mode * Implement visuailzation runtime switch and update prefabs * Fix none rendering mode * Fix existing joints not enabled on enable * Update prefabs * Remove redundant check * Create custom pointer prefab for hands * Implement runtime physics toggle * Implement runtime bounds mode selection * Fix visuailzation script guid reference * Reduce hand mass * Set hand weight to average human hand weight * Update assets * Update IsNearPointerIdle computed property * Implement spatial pointer transform * Update pointer mesh * Use local position only for joint poses * Add debug utility to record hand data * Goodbye NONE joint * Rename joints * Update default hand interactions * Sync simulation profiles * reserialized json data to exclude reference types (#192) Fixed build errors from hand data recorder updated log for near pointer * Fix NRE in case tip prefab does not have a renderer * updated spatial pointer from update loop to use input changed event (#193) removed commented out stuff from near pointer removed empty near pointer inspector updated pointer inspectors to fallback if no inspector is made for derived types * override interaction modes for hand near/spatial pointers * updated prefab serialization * Bake default poses * Add tracked hand pose input action * Update baked data for hand poses * Fix spatial pointer disabled while interacting * Fix spatial pointer line renderer start offset * Fix rotation not set in local space * Adjust spatial pointer mesh renderer settings * Only update hand visusalization if hand is tracked * Optimize foreach loop to for loop * Get mesh data using TryGetHandMeshData * Remove HandData input event * Fix physics companion pose not updated * Remove tracked pose raw input action * Fix hand controller profiles default mappings * Set graphics quality to highest for vr devices * Fix interaction mappings for hand controllers * Fix near pointer target not updated * Temporarily change hand prefabs for better debugging * Make colliders dict readonly * Remove debug hand visualization Co-authored-by: Stephen Hodgson <hodgson.designs@gmail.com>
XRTK-Build-Bot
pushed a commit
that referenced
this pull request
Dec 25, 2020
* Move SDK asm definition to correct plact * Fix recorded poses assets * Fix simulation profiles * Assign default tracked poses * Copy over SDK changes * fixed visualization references * Undo GUID change * Restore recorded hand pose JSON assets lost by merge * Fix NRE for spatial pointer mapping * Re-init simulated hand defaults * Remove open steady pose * Update hand pointer profile * Update defaults for runtime hands * Moved WMR hand data provider profile to WMR module * Reduce profile redundancy a bit * Fix visualized joint rotations * Moved simulated hand data provider profile * Moved WMR profile to WMR module * Update profiles * Updated profiles * changes for near pointer interactions using collision * removed unused reference * Update BaseControllerPointerInspector.cs (#175) * Update index finger pose mapping for hands * Use triggers instead of physics colliders * Update BaseControllerPointer.cs * Create hand near poniter prefab (temp?) * only raise pointer events if we have a valid pointer target * revert * Delete surface touch prefab * Create near pointer prefab variant * Introduce hand rendering mode * Implement visuailzation runtime switch and update prefabs * Fix none rendering mode * Fix existing joints not enabled on enable * Update prefabs * Remove redundant check * Create custom pointer prefab for hands * Implement runtime physics toggle * Implement runtime bounds mode selection * Fix visuailzation script guid reference * Reduce hand mass * Set hand weight to average human hand weight * Update assets * Update IsNearPointerIdle computed property * Implement spatial pointer transform * Update pointer mesh * Use local position only for joint poses * Add debug utility to record hand data * Goodbye NONE joint * Rename joints * Update default hand interactions * Sync simulation profiles * reserialized json data to exclude reference types (#192) Fixed build errors from hand data recorder updated log for near pointer * Fix NRE in case tip prefab does not have a renderer * updated spatial pointer from update loop to use input changed event (#193) removed commented out stuff from near pointer removed empty near pointer inspector updated pointer inspectors to fallback if no inspector is made for derived types * override interaction modes for hand near/spatial pointers * updated prefab serialization * Bake default poses * Add tracked hand pose input action * Update baked data for hand poses * Fix spatial pointer disabled while interacting * Fix spatial pointer line renderer start offset * Fix rotation not set in local space * Adjust spatial pointer mesh renderer settings * Only update hand visusalization if hand is tracked * Optimize foreach loop to for loop * Get mesh data using TryGetHandMeshData * Remove HandData input event * Fix physics companion pose not updated * Remove tracked pose raw input action * Fix hand controller profiles default mappings * Set graphics quality to highest for vr devices * Fix interaction mappings for hand controllers * Fix near pointer target not updated * Temporarily change hand prefabs for better debugging * Make colliders dict readonly * Remove debug hand visualization Co-authored-by: Stephen Hodgson <hodgson.designs@gmail.com>
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XRTK - Mixed Reality Toolkit Pull Request
Overview
XRTK/com.xrtk.core#616