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Update game.min.js
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Toonigy authored Dec 28, 2024
1 parent 84b8bb1 commit bbde649
Showing 1 changed file with 9 additions and 2 deletions.
11 changes: 9 additions & 2 deletions 1-37-0/js/game.min.js
Original file line number Diff line number Diff line change
Expand Up @@ -41213,8 +41213,15 @@ var Boot = function () {
}();
Boot.init = function () {
var e = new Phaser.Game(1280, 720, Phaser.CANVAS, "game-container");
e.prodigy = new Prodigy.GameObj(e), e.state.add("Boot", Boot), e.state.add("Loading", Prodigy.Loading), e.state.add("PVPLoading", Prodigy.PVPLoading), e.state.add("TileScreen", TileScreen), e.state.add("Login", Login), e.state.add("Battle", Battle), e.state.add("PVP", PVP), e.state.add("Faint", Faint), e.state.add("CharSelect", Prodigy.CharSelect), e.state.add("CharCreate", Prodigy.CharCreate), e.state.add("Arena", Arena), e.state.add("Forest", Forest), e.state.add("Mountain", Mountain), e.state.add("Cloud", Cloud), e.state.add("Volcano", Volcano), e.state.add("Pirate", Pirate), e.state.add("Tower", Tower), e.state.add("TowerBase", TowerBase), e.state.add("Museum", Museum), e.state.add("DinoDig", DinoDig), e.state.add("DanceDance", DanceDance), e.state.add("Util_Gear", Prodigy.Util_Gear), e.state.start("Boot")
}, Prodigy.Loading = function (e) {
e.prodigy = new Prodigy.GameObj(e), e.state.add("Boot", Boot), e.state.add("Loading", Prodigy.Loading), e.state.add("PVPLoading", Prodigy.PVPLoading), e.state.add("TileScreen", TileScreen), e.state.add("Login", Login), e.state.add("Battle", Battle), e.state.add("PVP", PVP), e.state.add("Faint", Faint), e.state.add("CharSelect", Prodigy.CharSelect), e.state.add("CharCreate", Prodigy.CharCreate), e.state.add("Arena", Arena), e.state.add("Forest", Forest), e.state.add("Mountain", Mountain), e.state.add("Cloud", Cloud), e.state.add("Volcano", Volcano), e.state.add("Pirate", Pirate), e.state.add("Tower", Tower), e.state.add("TowerBase", TowerBase), e.state.add("Museum", Museum), e.state.add("DinoDig", DinoDig), e.state.add("DanceDance", DanceDance), e.state.add("Util_Gear", Prodigy.Util_Gear)
if (Util.isDefined(window.checkForMods)) {
checkForMods(e, window.location.search)
} else {
console.log("%c %c %c Found no mods to hook into. %c %c ", "background: #9bd", "background: #48a", "background: #16a; color: #FFF", "background: #48a", "background: #9bd")
}
e.state.start("Boot")
};
Prodigy.Loading = function (e) {
Phaser.State.call(this), this.game = e
}, Prodigy.extends(Prodigy.Loading, Phaser.State, {
constructor: Prodigy.Loading,
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