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Fix action behavior
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WorkingRobot committed Jul 13, 2024
1 parent 5d51bb2 commit 1f4d360
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Showing 2 changed files with 3 additions and 1 deletion.
1 change: 1 addition & 0 deletions Simulator/Actions/TrainedEye.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@ namespace Craftimizer.Simulator.Actions;
internal sealed class TrainedEye() : BaseAction(
ActionCategory.FirstTurn, 80, 100283,
increasesQuality: true,
durabilityCost: 0,
defaultCPCost: 250
)
{
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3 changes: 2 additions & 1 deletion Simulator/Actions/TrainedPerfection.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,8 @@ namespace Craftimizer.Simulator.Actions;

internal sealed class TrainedPerfection() : BaseBuffAction(
ActionCategory.Durability, 100, 100475,
EffectType.TrainedPerfection, duration: 1
EffectType.TrainedPerfection, duration: 1,
macroWaitTime: 3
)
{
public override bool IsPossible(Simulator s) =>
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