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When a Blueprint fails to execute, it seems like a bug in Playground. Sometimes it is, but sometimes it's a developer error, e.g. downloading a non-existent file. Let's clearly communicate any Blueprint execution problems to the user directly in the UI so they at least know what went wrong.
Fixes#1230
## What is this PR doing?
It adds a modal that loads if Playground fails to start. The modal
contains error details.
## What problem is it solving?
It should help users debug startup issues like Blueprint errors.
## How is the problem addressed?
By showing a modal with Playground logs when `startPlaygroundWeb` fails
to start.
## Testing Instructions
- Checkout this branch
- Open [Playground with an incorrect
blueprint](http://localhost:5400/website-server/#{%20%22steps%22:%20[%20{%20%22step%22:%20%22error%22%20}%20]%20})
- Click _Don't show again_
- Reload and confirm that the modal doesn't load
When a Blueprint fails to execute, it seems like a bug in Playground. Sometimes it is, but sometimes it's a developer error, e.g. downloading a non-existent file. Let's clearly communicate any Blueprint execution problems to the user directly in the UI so they at least know what went wrong.
Ideally, these two could be tackled too:
Related:
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