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Appveyor build issues report #1. #8
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9'th bug fixed |
3, 4, 5 are been fixed |
P.S. Please use in next time a checkboxes to let me easier mark fixed bugs in the lists, it's easy:
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About 6'th item: |
(Fixed Item 7 in the issue #8) Note: filters for ceiling slopes are not implemented yet, therefore there are will always worn independent from the filter setup
Item 7 finally fixed. However fixing 2 is pretty hard because one attempt broke my previous fix of corner collisions checking, and I undone that change. Will try test. Anyway, while playable character will be smoothly moved away (I also declare direction dependent from slope angle to avoid cheating going through wall). NPC will be forcedly moved to nearest wall unlike players. About 1: how I told, in SMBX 1.3 that bug is much harder, but why don't keep it? Fixing of same with 2 resulted same broke. |
Item 2 is semi-fixed. For NPC's I need to force dropping them on soft-crush to the nearest wall (whille playable character will be smoothly moved opposite to it's current direction, or better: recent motion vector sign to avoid familiar cheating tricks with this effect like this done in original Mario games) |
Checked item #1 in SMBX 1.4.3. Works fine. |
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