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OpenPA.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<!--
Use the following property to set your preferred r2modman profile
-->
<Profile>Mumble Link</Profile>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<DebugType>None</DebugType>
<AssemblyName>$(SolutionName)</AssemblyName>
<RootNamespace>$(SolutionName)</RootNamespace>
<BepInEx>$(AppData)\r2modmanPlus-local\GTFO\profiles\$(Profile)\BepInEx</BepInEx>
<BuildDirectory>$(BepInEx)\plugins\$(SolutionName)\</BuildDirectory>
<OutputPath>$(BuildDirectory)</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<Target Name="PostBuild" BeforeTargets="PostBuildEvent">
<Delete Files="$(OutputPath)$(AssemblyName).deps.json" />
</Target>
<ItemGroup>
<Reference Include="./MumbleLinkFile.cs" Private="false" />
<Reference Include="$(BepInEx)\unity-libs\*.dll" Private="false" />
<Reference Include="$(BepInEx)\unity-libs\UnityEngine.InputLegacyModule.dll" Private="false" />
<Reference Include="$(BepInEx)\unity-libs\UnityEngine.CoreModule.dll" Private="false" />
<Reference Include="$(BepInEx)\unity-libs\UnityEngine.dll" Private="false" />
<Reference Include="$(BepInEx)\core\0Harmony.dll" Private="false" />
<Reference Include="$(BepInEx)\core\BepInEx.Core.dll" Private="false" />
<Reference Include="$(BepInEx)\core\BepInEx.Unity.IL2CPP.dll" Private="false" />
<Reference Include="$(BepInEx)\core\Il2CppInterop.Common.dll" Private="false" />
<Reference Include="$(BepInEx)\core\Il2CppInterop.Runtime.dll" Private="false" />
<Reference Include="$(BepInEx)\interop\*.dll" Private="false" />
<Reference Include="$(BepInEx)\plugins\GTFO-API.dll" Private="false" />
<Compile Remove="-PositionalAudio.cs" />
<Reference Remove="$(BepInEx)\interop\netstandard.dll" />
</ItemGroup>
</Project>