Digital Extinction is a 3D real-time strategy (RTS) game. It is set in the near future where humans and AI fight over their existence.
It is open source & free software. Forever! It runs on Linux, Windows and potentially other platforms.
The game is completely written in Rust with Bevy used as the engine.
The game is still in early phases of its development. If you are looking for a mature game, come back in a few months.
Feedback, bug reports and other contributions are welcomed.
Game controls & game play tutorial is at TUTORIAL.md.
A ZIP file with a binary and all assets is produced by a GitHub Action which is
run on every push to main
branch. You can browse the actions
here.
On a “usual setup” it is sufficient to extract the ZIP file and execute the
binary called de
or de.exe
.
What you need:
Clone, build & run recipe (will work in majority of the cases):
git clone git@github.com:DigitalExtinction/Game.git DigitalExtinction
cd DigitalExtinction
- make sure that Git LFS files in assets/ are pulled
cargo run --release
Link time optimizations (LTO) are enabled on release profile. Thus release build takes a long time.
On top of the standard Cargo build profiles, there is a testing
profile
optimized for manual testing of the game. In this profile, extra checks and
debug info is included in the build. LTO is disabled and optimization level is
fine tuned for fast compilation times while keeping performance reasonable.
- Open a question in Q&A category of this repository's discussions.
Many of the goals are intentionally vague and aspirational. They serve as a general direction for the future development. All changes and decisions shall go hand in hand with the spirit of the following goals.
-
Develop a forever free (as in free speech) and open source RTS game. A game without the restraints of commercial development – no marketing motivated features, no dopamine traps, no in-game purchases…
-
Design an original game, not yet another clone of an existing (and often a very old) game. The game is a combination of tried and true concepts and mechanics from RTS genre with new and innovative ideas.
-
Create a true strategy game, where dexterity or APS do not play primary role.
-
Focus on exponential in-game technological and economical progress. Players who consistently outperform their competitors for extended times prevail. Short term boosts and performance fluctuations do have proportionately small impact on the game results.
-
Produce a modern game, unchained from obsoleted constraints and utilizing current technology. Truly utilize the power of modern multi-core CPUs and other capable hardware with the help of the advances in software development, like fearless concurrency of Rust programming language, or ECS based Bevy engine.
Seize this technological opportunity to create an RTS of grand scale, with hundreds of buildings and thousands of fully simulated units on the game map.
-
Develop the game indefinitely and incrementally. To regularly ship a new version (rolling release) and to forever improve the game based on new experience and new ideas.
-
Show that non-trivial games could be created in Rust and by extension Bevy engine.
Contributions to the project in any form are welcomed. Check out our Contributor's Guide.
MSRV: the Minimum Supported Rust Version (MSRV) is “the latest stable release” of Rust.
- MVP
- Release (first) version 0.1
- Publicly announce the game: #60
- Indefinitely improve the game
This is an embarrassingly bare bones game. It is complete in the sense that you can start the game, play against someone and win or loose.
At this stage, the game is too bare bones to be enjoyable. The UI/UX misses some very important features (like seeing what units are selected, ability to see health / energy of units, and so on).
The goal of this milestone is to lay down the foundations, setup basic insfrastrucutre (GitHub Actions, issues labels, …) and achieve an important psychological milestone.
This is the first published version of the game. In theory, this should be the earliest possible version, minimizing development time and effort, which is threshold enjoyable for an actual player.
As opposed to MVP, this version has all the basic UI to make the UX acceptable. The game mechanics is somewhat expanded so it is no longer thoroughly "dummy".
Digital Extinction is free and open source. All code in this repository is licensed under GNU GPLv3 (LICENSE or https://www.gnu.org/licenses/gpl-3.0.en.html).
Unless you explicitly state otherwise, any source code contribution intentionally submitted for inclusion in the work by you, shall be licensed as above, without any additional terms or conditions.
All other artwork in this repository, including 3D models, textures, animations, UI bitmaps, sounds and music is licensed under Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)