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[BUG] When I clone my project it gets cloned but does not clone my assets and project settings #95
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I'm going to take a WILD guess and say that you are seeing this because your project's name has spaces and parenthesis in it. Rename your project to remove the parenthesis, and I bet it will work like a champ.
If this fixes it, the developer would just need to escape (or quote) the project folder names in his |
Oh dare god it was that simple goddammit no I feel stupid anyway thanks It
fixed the issuse
…On Fri, 30 Dec 2022, 5:09 pm Mark McCorkle, ***@***.***> wrote:
I'm going to take a WILD guess and say that you are seeing this because
your project's name has spaces and parenthesis in it. Rename your project
to remove the parenthesis, and I bet it will work like a champ.
If this fixes it, the developer would just need to escape (or quote) the
project folder names in his ln -s statement for Linux and MacOS.
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I had the same issue, space in project name were the problem. Would be great if this was a little better signposted! |
Describe the bug
A clear and concise description of what the bug is.
When I clone my project it gets cloned but does not Cole with my assets and project settings so when I try to open the cloned project it says the file is not supported and doesn't show up in the unity hub it gives me this two errors when I clone
(' /bin/bash: -c: line 0:
ln -s /Users/mac/Desktop/StickToTheDeath/Stick\ to\ the\ death\ (urp)\ m.copy.2/Assets /Users/mac/Desktop/StickToTheDeath/Stick\ to\ the\ death\ (urp)\ m.copy.2_clone_1/Assets'UnityEngine.Debug:LogError (object)
ParrelSync.ClonesManager:ExecuteBashCommand (string) (at Assets/ParrelSync/ParrelSync/Editor/ClonesManager.cs:657)
ParrelSync.ClonesManager:CreateLinkMac (string,string) (at Assets/ParrelSync/ParrelSync/Editor/ClonesManager.cs:324)
ParrelSync.ClonesManager:LinkFolders (string,string) (at Assets/ParrelSync/ParrelSync/Editor/ClonesManager.cs:378)
ParrelSync.ClonesManager:CreateCloneFromPath (string) (at Assets/ParrelSync/ParrelSync/Editor/ClonesManager.cs:113)
ParrelSync.ClonesManager:CreateCloneFromCurrent () (at Assets/ParrelSync/ParrelSync/Editor/ClonesManager.cs:64)
ParrelSync.ClonesManagerWindow:OnGUI () (at Assets/ParrelSync/ParrelSync/Editor/ClonesManagerWindow.cs:180)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:189)
(' /bin/bash: -c: line 0:
ln -s /Users/mac/Desktop/StickToTheDeath/Stick\ to\ the\ death\ (urp)\ m.copy.2/ProjectSettings /Users/mac/Desktop/StickToTheDeath/Stick\ to\ the\ death\ (urp)\ m.copy.2_clone_1/ProjectSettings'UnityEngine.Debug:LogError (object)
ParrelSync.ClonesManager:ExecuteBashCommand (string) (at Assets/ParrelSync/ParrelSync/Editor/ClonesManager.cs:657)
ParrelSync.ClonesManager:CreateLinkMac (string,string) (at Assets/ParrelSync/ParrelSync/Editor/ClonesManager.cs:324)
ParrelSync.ClonesManager:LinkFolders (string,string) (at Assets/ParrelSync/ParrelSync/Editor/ClonesManager.cs:378)
ParrelSync.ClonesManager:CreateCloneFromPath (string) (at Assets/ParrelSync/ParrelSync/Editor/ClonesManager.cs:114)
ParrelSync.ClonesManager:CreateCloneFromCurrent () (at Assets/ParrelSync/ParrelSync/Editor/ClonesManager.cs:64)
ParrelSync.ClonesManagerWindow:OnGUI () (at Assets/ParrelSync/ParrelSync/Editor/ClonesManagerWindow.cs:180)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:189)
To Reproduce
Steps to reproduce the behavior:
it just happens when ever I try to clone my main project but not any new project I create so I don't know weather its from the files or something
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots/Video
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Enviroment (please complete the following information):
I'm using unity version 2022.1.23f1
Additional context
Add any other context about the problem here.
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