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Rolling gameplay functions #19
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Closed
Position + Prison status added to agents
ready comes before process
Proper mathematical advance through the player list
first Round check
forgot to commit the roll lol
Cleanup
Added wrapping around for moving agents
Closed
TileInspector
Removed static
Made income tax deduct 10% of your wealth
Reduced luxury tax by 100
Interaction with cardUI
Activates inspector
formatting
Checks if agent is in prison. It used to show the bail/use your get outta jail car UI when GOING to prison
Added some code regions for readability
godot has a specific data type for byte arrays called "PackedByteArray", so i changed it to that.
"Standalone expression warning!"
File reorganisation
Here's a list of stuff i should concentrate in this next wave of labor:
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requires testing
Seems to work now
although i do get this error when i replace the scene: - Create error for scene Game: Resource doesn't exist in memory.
once all the other relevant PRs are merged into this, i'll merge this and open a new one with this as description.
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Remove old csproj
Update ComposerLib with NewComposer
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Starting from here, i'm working on turnmanager