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11 changes: 11 additions & 0 deletions
11
modules/fbx/doc_classes/FBXDocumentExtensionConvertImporterMesh.xml
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<?xml version="1.0" encoding="UTF-8" ?> | ||
<class name="FBXDocumentExtensionConvertImporterMesh" inherits="GLTFDocumentExtension" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> | ||
<brief_description> | ||
A class that converts [ImporterMesh] into [MeshInstance3D] for the FBX runtime loader. | ||
</brief_description> | ||
<description> | ||
</description> | ||
<tutorials> | ||
<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link> | ||
</tutorials> | ||
</class> |
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#!/usr/bin/env python | ||
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Import("env") | ||
Import("env_modules") | ||
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env_gltf = env_modules.Clone() | ||
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# Godot source files | ||
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env_gltf.add_source_files(env.modules_sources, "*.cpp") |
88 changes: 88 additions & 0 deletions
88
modules/fbx/extensions/fbx_document_extension_convert_importer_mesh.cpp
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/**************************************************************************/ | ||
/* fbx_document_extension_convert_importer_mesh.cpp */ | ||
/**************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/**************************************************************************/ | ||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/**************************************************************************/ | ||
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#include "fbx_document_extension_convert_importer_mesh.h" | ||
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#include "scene/3d/importer_mesh_instance_3d.h" | ||
#include "scene/3d/mesh_instance_3d.h" | ||
#include "scene/resources/3d/importer_mesh.h" | ||
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void FBXDocumentExtensionConvertImporterMesh::_copy_meta(Object *p_src_object, Object *p_dst_object) { | ||
List<StringName> meta_list; | ||
p_src_object->get_meta_list(&meta_list); | ||
for (const StringName &meta_key : meta_list) { | ||
Variant meta_value = p_src_object->get_meta(meta_key); | ||
p_dst_object->set_meta(meta_key, meta_value); | ||
} | ||
} | ||
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Error FBXDocumentExtensionConvertImporterMesh::import_post(Ref<GLTFState> p_state, Node *p_root) { | ||
ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); | ||
ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER); | ||
List<Node *> queue; | ||
queue.push_back(p_root); | ||
List<Node *> delete_queue; | ||
while (!queue.is_empty()) { | ||
List<Node *>::Element *E = queue.front(); | ||
Node *node = E->get(); | ||
ImporterMeshInstance3D *importer_mesh_3d = Object::cast_to<ImporterMeshInstance3D>(node); | ||
if (importer_mesh_3d) { | ||
Ref<ImporterMesh> mesh = importer_mesh_3d->get_mesh(); | ||
if (mesh.is_valid()) { | ||
MeshInstance3D *mesh_instance_node_3d = memnew(MeshInstance3D); | ||
Ref<ArrayMesh> array_mesh = mesh->get_mesh(); | ||
mesh_instance_node_3d->set_name(node->get_name()); | ||
mesh_instance_node_3d->set_transform(importer_mesh_3d->get_transform()); | ||
mesh_instance_node_3d->set_mesh(array_mesh); | ||
mesh_instance_node_3d->set_skin(importer_mesh_3d->get_skin()); | ||
mesh_instance_node_3d->set_skeleton_path(importer_mesh_3d->get_skeleton_path()); | ||
node->replace_by(mesh_instance_node_3d); | ||
_copy_meta(importer_mesh_3d, mesh_instance_node_3d); | ||
_copy_meta(mesh.ptr(), array_mesh.ptr()); | ||
delete_queue.push_back(node); | ||
node = mesh_instance_node_3d; | ||
} else { | ||
WARN_PRINT("FBX: ImporterMeshInstance3D does not have a valid mesh. This should not happen. Continuing anyway."); | ||
} | ||
} | ||
int child_count = node->get_child_count(); | ||
for (int i = 0; i < child_count; i++) { | ||
queue.push_back(node->get_child(i)); | ||
} | ||
queue.pop_front(); | ||
} | ||
while (!delete_queue.is_empty()) { | ||
List<Node *>::Element *E = delete_queue.front(); | ||
Node *node = E->get(); | ||
memdelete(node); | ||
delete_queue.pop_front(); | ||
} | ||
return OK; | ||
} |
47 changes: 47 additions & 0 deletions
47
modules/fbx/extensions/fbx_document_extension_convert_importer_mesh.h
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/**************************************************************************/ | ||
/* fbx_document_extension_convert_importer_mesh.h */ | ||
/**************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/**************************************************************************/ | ||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/**************************************************************************/ | ||
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#ifndef FBX_DOCUMENT_EXTENSION_CONVERT_IMPORTER_MESH_H | ||
#define FBX_DOCUMENT_EXTENSION_CONVERT_IMPORTER_MESH_H | ||
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#include "modules/gltf/extensions/gltf_document_extension.h" | ||
#include "modules/gltf/gltf_defines.h" | ||
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class FBXDocumentExtensionConvertImporterMesh : public GLTFDocumentExtension { | ||
GDCLASS(FBXDocumentExtensionConvertImporterMesh, GLTFDocumentExtension); | ||
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protected: | ||
static void _copy_meta(Object *p_src_object, Object *p_dst_object); | ||
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public: | ||
Error import_post(Ref<GLTFState> p_state, Node *p_root) override; | ||
}; | ||
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#endif // FBX_DOCUMENT_EXTENSION_CONVERT_IMPORTER_MESH_H |
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