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applied struct parameter fix to Go and Python generated classes
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aeneid committed Jul 13, 2015
1 parent 147fbb4 commit c23c620
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Showing 5 changed files with 12 additions and 12 deletions.
4 changes: 2 additions & 2 deletions src/idl_gen_go.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -332,7 +332,7 @@ static void StructBuilderArgs(const StructDef &struct_def,
// don't clash, and to make it obvious these arguments are constructing
// a nested struct, prefix the name with the struct name.
StructBuilderArgs(*field.value.type.struct_def,
(field.value.type.struct_def->name + "_").c_str(),
(nameprefix + (field.name + "_")).c_str(),
code_ptr);
} else {
std::string &code = *code_ptr;
Expand Down Expand Up @@ -365,7 +365,7 @@ static void StructBuilderBody(const StructDef &struct_def,
code += " builder.Pad(" + NumToString(field.padding) + ")\n";
if (IsStruct(field.value.type)) {
StructBuilderBody(*field.value.type.struct_def,
(field.value.type.struct_def->name + "_").c_str(),
(nameprefix + (field.name + "_")).c_str(),
code_ptr);
} else {
code += " builder.Prepend" + GenMethod(field) + "(";
Expand Down
6 changes: 3 additions & 3 deletions src/idl_gen_python.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -307,9 +307,9 @@ static void StructBuilderArgs(const StructDef &struct_def,
if (IsStruct(field.value.type)) {
// Generate arguments for a struct inside a struct. To ensure names
// don't clash, and to make it obvious these arguments are constructing
// a nested struct, prefix the name with the struct name.
// a nested struct, prefix the name with the field name.
StructBuilderArgs(*field.value.type.struct_def,
(field.value.type.struct_def->name + "_").c_str(),
(nameprefix + (field.name + "_")).c_str(),
code_ptr);
} else {
std::string &code = *code_ptr;
Expand Down Expand Up @@ -341,7 +341,7 @@ static void StructBuilderBody(const StructDef &struct_def,
code += " builder.Pad(" + NumToString(field.padding) + ")\n";
if (IsStruct(field.value.type)) {
StructBuilderBody(*field.value.type.struct_def,
(field.value.type.struct_def->name + "_").c_str(),
(nameprefix + (field.name + "_")).c_str(),
code_ptr);
} else {
code += " builder.Prepend" + GenMethod(field) + "(";
Expand Down
6 changes: 3 additions & 3 deletions tests/MyGame/Example/Vec3.go
Original file line number Diff line number Diff line change
Expand Up @@ -27,13 +27,13 @@ func (rcv *Vec3) Test3(obj *Test) *Test {
return obj
}

func CreateVec3(builder *flatbuffers.Builder, x float32, y float32, z float32, test1 float64, test2 int8, Test_a int16, Test_b int8) flatbuffers.UOffsetT {
func CreateVec3(builder *flatbuffers.Builder, x float32, y float32, z float32, test1 float64, test2 int8, test3_a int16, test3_b int8) flatbuffers.UOffsetT {
builder.Prep(16, 32)
builder.Pad(2)
builder.Prep(2, 4)
builder.Pad(1)
builder.PrependInt8(Test_b)
builder.PrependInt16(Test_a)
builder.PrependInt8(test3_b)
builder.PrependInt16(test3_a)
builder.Pad(1)
builder.PrependInt8(test2)
builder.PrependFloat64(test1)
Expand Down
6 changes: 3 additions & 3 deletions tests/MyGame/Example/Vec3.py
Original file line number Diff line number Diff line change
Expand Up @@ -27,13 +27,13 @@ def Test3(self, obj):
return obj


def CreateVec3(builder, x, y, z, test1, test2, Test_a, Test_b):
def CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b):
builder.Prep(16, 32)
builder.Pad(2)
builder.Prep(2, 4)
builder.Pad(1)
builder.PrependInt8(Test_b)
builder.PrependInt16(Test_a)
builder.PrependInt8(test3_b)
builder.PrependInt16(test3_a)
builder.Pad(1)
builder.PrependInt8(test2)
builder.PrependFloat64(test1)
Expand Down
2 changes: 1 addition & 1 deletion tests/generate_code.sh
Original file line number Diff line number Diff line change
@@ -1,2 +1,2 @@
../flatc -c -j -n -g -b --gen-mutable --no-includes monster_test.fbs monsterdata_test.json
../flatc -c -j -n -g -b -p --gen-mutable --no-includes monster_test.fbs monsterdata_test.json
../flatc -b --schema monster_test.fbs

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