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Added a platform / language / feature support matrix to docs.
This is just a start, will need to be extended. Change-Id: I5a9ad671911942dcb83fdd2bae537deed751cbfd
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Wouter van Oortmerssen
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> | ||
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<title>FlatBuffers: Platform / Language / Feature support</title> | ||
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<div id="projectname">FlatBuffers | ||
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An open source project by <a href="https://developers.google.com/games/#Tools">FPL</a>. | ||
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<div class="header"> | ||
<div class="headertitle"> | ||
<div class="title">Platform / Language / Feature support </div> </div> | ||
</div><!--header--> | ||
<div class="contents"> | ||
<div class="textblock"><p>FlatBuffers is actively being worked on, which means that certain platform / language / feature combinations may not be available yet.</p> | ||
<p>This page tries to track those issues, to make informed decisions easier. In general:</p> | ||
<ul> | ||
<li>Languages: language support beyond the ones created by the original FlatBuffer authors typically depends on community contributions.</li> | ||
<li>Features: C++ was the first language supported, since our original target was high performance game development. It thus has the richest feature set, and is likely most robust. Other languages are catching up however.</li> | ||
<li>Platforms: All language implementations are typically portable to most platforms, unless where noted otherwise.</li> | ||
</ul> | ||
<p>NOTE: this table is a start, it needs to be extended.</p> | ||
<table class="doxtable"> | ||
<tr> | ||
<th>Feature </th><th>C++ </th><th>Java </th><th>C# </th><th>Go </th><th>Python </th><th>JS </th></tr> | ||
<tr> | ||
<td>Codegen for all basic features </td><td>Yes </td><td>Yes </td><td>Yes </td><td>Yes </td><td>Yes </td><td>WIP </td></tr> | ||
<tr> | ||
<td>JSON parsing </td><td>Yes </td><td>No </td><td>No </td><td>No </td><td>No </td><td>No </td></tr> | ||
<tr> | ||
<td>Simple mutation </td><td>Yes </td><td>WIP </td><td>WIP </td><td>No </td><td>No </td><td>No </td></tr> | ||
<tr> | ||
<td>Reflection </td><td>Yes </td><td>No </td><td>No </td><td>No </td><td>No </td><td>No </td></tr> | ||
<tr> | ||
<td>Buffer verifier </td><td>Yes </td><td>No </td><td>No </td><td>No </td><td>No </td><td>No </td></tr> | ||
<tr> | ||
<td>Testing: basic </td><td>Yes </td><td>Yes </td><td>Yes </td><td>Yes </td><td>Yes </td><td>WIP </td></tr> | ||
<tr> | ||
<td>Testing: fuzz </td><td>Yes </td><td>No </td><td>No </td><td>Yes </td><td>Yes </td><td>No </td></tr> | ||
<tr> | ||
<td>Performance: </td><td>Superb </td><td>Great </td><td>Great </td><td>Great </td><td>Ok </td><td>? </td></tr> | ||
<tr> | ||
<td>Platform: Windows </td><td>VS2010 </td><td>Yes </td><td>Yes </td><td>? </td><td>? </td><td>? </td></tr> | ||
<tr> | ||
<td>Platform: Linux </td><td>GCC282 </td><td>Yes </td><td>? </td><td>Yes </td><td>Yes </td><td>? </td></tr> | ||
<tr> | ||
<td>Platform: OS X </td><td>Xcode4 </td><td>? </td><td>? </td><td>? </td><td>Yes </td><td>? </td></tr> | ||
<tr> | ||
<td>Platform: Android </td><td>NDK10d </td><td>Yes </td><td>? </td><td>? </td><td>? </td><td>? </td></tr> | ||
<tr> | ||
<td>Platform: iOS </td><td>? </td><td>? </td><td>? </td><td>? </td><td>? </td><td>? </td></tr> | ||
<tr> | ||
<td>Engine: Unity </td><td>? </td><td>? </td><td>Yes </td><td>? </td><td>? </td><td>? </td></tr> | ||
</table> | ||
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# Platform / Language / Feature support | ||
|
||
FlatBuffers is actively being worked on, which means that certain platform / | ||
language / feature combinations may not be available yet. | ||
|
||
This page tries to track those issues, to make informed decisions easier. | ||
In general: | ||
|
||
* Languages: language support beyond the ones created by the original | ||
FlatBuffer authors typically depends on community contributions. | ||
* Features: C++ was the first language supported, since our original | ||
target was high performance game development. It thus has the richest | ||
feature set, and is likely most robust. Other languages are catching up | ||
however. | ||
* Platforms: All language implementations are typically portable to most | ||
platforms, unless where noted otherwise. | ||
|
||
NOTE: this table is a start, it needs to be extended. | ||
|
||
Feature | C++ | Java | C# | Go | Python | JS | ||
------------------------------ | ------ | ------ | ------ | ------ | ------ | ------ | ||
Codegen for all basic features | Yes | Yes | Yes | Yes | Yes | WIP | ||
JSON parsing | Yes | No | No | No | No | No | ||
Simple mutation | Yes | WIP | WIP | No | No | No | ||
Reflection | Yes | No | No | No | No | No | ||
Buffer verifier | Yes | No | No | No | No | No | ||
Testing: basic | Yes | Yes | Yes | Yes | Yes | WIP | ||
Testing: fuzz | Yes | No | No | Yes | Yes | No | ||
Performance: | Superb | Great | Great | Great | Ok | ? | ||
Platform: Windows | VS2010 | Yes | Yes | ? | ? | ? | ||
Platform: Linux | GCC282 | Yes | ? | Yes | Yes | ? | ||
Platform: OS X | Xcode4 | ? | ? | ? | Yes | ? | ||
Platform: Android | NDK10d | Yes | ? | ? | ? | ? | ||
Platform: iOS | ? | ? | ? | ? | ? | ? | ||
Engine: Unity | ? | ? | Yes | ? | ? | ? | ||
|
||
|
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