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The Big Commit -- Tomorrow... #8

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Tsuey opened this issue Jul 2, 2021 · 1 comment
Closed

The Big Commit -- Tomorrow... #8

Tsuey opened this issue Jul 2, 2021 · 1 comment
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@Tsuey
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Tsuey commented Jul 2, 2021

I'll close this issue tomorrow(tm) once I get these changes in:

https://gist.github.com/Tsuey/146691b02e20e951b1ec7834a0ac0d47#file-the_big_commit-txt

After that, feel free separate the maps to individual scripts, etc. This is essentially TLS: The Non-Contentious Director's Cut. A lot of rot has been cleaned, out-standing bugs perished, and fine-finish QoL added.

Here's the high-level changelog meant for Steam News (see gist for flavors of verbosity):

  • Polished several mapfix and versus entities from clips to ladders
  • Fixed Survivor/Infected permstuck spots throughout several maps
  • Added auto-crouch QoL for Dead Center and smoothened kiosks
  • New props will no longer randomly vanish on Dark Carnival finale
  • Patched janky Swamp Fever 1 ladder near the event
  • Swamp gator has been given a proper name... and some bite
  • Prevent bots from picking up items map 4's saferoom on Hard Rain 1
  • Lifted an anti-grief trigger on No Mercy 1 off the ground
  • Prevented gascans from falling between buses at Crash Course 2 finale
  • Prevent a Tank spawn flow exploit on Dark Carnival 1
  • Solidifed a prop_static chimney on Parish 2 for LOS blocking QoL
  • Patched a ladder shortcut at start of No Mercy 1
  • Revived Infected ladder next to Blood Harvest 4 lawnmower room
  • Fixed an exploit to get under map on Last Stand finale
  • Countless feature enhancements for "script ShowUpdate()"
@Tsuey Tsuey self-assigned this Jul 3, 2021
Tsuey added a commit that referenced this issue Jul 3, 2021
Changelog:

https://gist.github.com/Tsuey/146691b02e20e951b1ec7834a0ac0d47#file-the_big_commit-txt

Issue:

#8

Summary:

Polished several mapfix and versus entities from clips to ladders
Fixed Survivor/Infected permstuck spots throughout several maps
Added auto-crouch QoL for Dead Center and smoothened kiosks
New props will no longer randomly vanish on Dark Carnival finale
Patched janky Swamp Fever 1 ladder near the event
Swamp gator has been given a proper name... and some bite
Prevent bots from picking up items map 4's saferoom on Hard Rain 1
Lifted an anti-grief trigger on No Mercy 1 off the ground
Prevented gascans from falling between buses at Crash Course 2 finale
Prevent a Tank spawn flow exploit on Dark Carnival 1
Solidifed a prop_static chimney on Parish 2 for LOS blocking QoL
Patched a ladder shortcut at start of No Mercy 1
Revived Infected ladder next to Blood Harvest 4 lawnmower room
Fixed an exploit to get under map on Last Stand finale
Countless feature enhancements for "script ShowUpdate()"
@Tsuey
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Tsuey commented Jul 3, 2021

Final commit (v1.0.1):

474cd5c

@Tsuey Tsuey closed this as completed Jul 3, 2021
Nesciuse pushed a commit to Nesciuse/L4D2-Community-Update that referenced this issue Apr 23, 2024
Changelog:

https://gist.github.com/Tsuey/146691b02e20e951b1ec7834a0ac0d47#file-the_big_commit-txt

Issue:

Tsuey#8

Summary:

Polished several mapfix and versus entities from clips to ladders
Fixed Survivor/Infected permstuck spots throughout several maps
Added auto-crouch QoL for Dead Center and smoothened kiosks
New props will no longer randomly vanish on Dark Carnival finale
Patched janky Swamp Fever 1 ladder near the event
Swamp gator has been given a proper name... and some bite
Prevent bots from picking up items map 4's saferoom on Hard Rain 1
Lifted an anti-grief trigger on No Mercy 1 off the ground
Prevented gascans from falling between buses at Crash Course 2 finale
Prevent a Tank spawn flow exploit on Dark Carnival 1
Solidifed a prop_static chimney on Parish 2 for LOS blocking QoL
Patched a ladder shortcut at start of No Mercy 1
Revived Infected ladder next to Blood Harvest 4 lawnmower room
Fixed an exploit to get under map on Last Stand finale
Countless feature enhancements for "script ShowUpdate()"
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