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Reduced the env map intensity on pipebomb, hunting rifle, and worn va…
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…riants
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Tsuey authored Oct 2, 2021
1 parent 45de40a commit ac8832a
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Showing 8 changed files with 159 additions and 0 deletions.
26 changes: 26 additions & 0 deletions root/materials/models/v_models/Infected/v_hunter_hands.vmt
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VertexLitGeneric
{
$baseTexture "models\v_models\Infected\v_Hunter_Hands"
$basemapalphaphongmask 1
$phong 1
$phongboost 1
$phongexponent 1
$phongfresnelranges "[0 2 20]"
$detail "models/infected/hunter/hunter_01_detail.vtf"
$detailscale "1.75"
$detailblendfactor .001
$detailblendmode 0
$detailAmount 0
Proxies
{
BloodyHands
{
resultVar $detailAmount
}
Equals
{
srcVar1 $detailAmount
resultVar $detailblendfactor
}
}
}
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23 changes: 23 additions & 0 deletions root/materials/models/v_models/weapons/autoshot/m4super_worn.vmt
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VertexLitGeneric
{
$baseTexture "models\v_models\Weapons\autoshot/m4super_worn"
$bumpmap "effects/flat_normal"

$phongboost 2
//$phongexponent 10
$phongexponenttexture "models\v_models\Weapons\autoshot/m4super_worn"
$phongalbedotint 1
$phongfresnelranges "[5 20 .1]"
$BASEMAPLUMINANCEPHONGMASK 1
$color2 "[1.5 1.5 1.5]"
$ambientocclusion 1
$halflambert 1
$phong 0
"GPU>=2?$phong" 1

$normalmapalphaenvmapmask 1
$envmap env_cubemap
$envmapfresnel 1
$envmapFresnelMinMaxExp "[0 0 .4]"
"$envmaptint" "[0.05 0.04 0.04]"
}
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VertexLitGeneric
{
$baseTexture "models\v_models\weapons\eq_pipebomb\v_eq_pipebomb"
$bumpmap "effects/flat_normal"
$halflambert 1

$phong 0
"GPU>=2?$phong" 1
$basemapalphaphongmask 1
$phongboost "0.6"
$phongexponent 8
$phongexponenttexture "models\v_models\weapons\eq_pipebomb\v_eq_pipebomb"
$phongalbedotint 1
$phongfresnelranges "[10 40 1]"
$ambientocclusion 1

$basemapalphaenvmapmask 1
$envmap env_cubemap
$envmapfresnel 1
$envmapFresnelMinMaxExp "[0 0 .4]"
"$envmaptint" "[0.07 0.07 0.07]"
}
23 changes: 23 additions & 0 deletions root/materials/models/v_models/weapons/rifle/m16a2_worn.vmt
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VertexLitGeneric
{
$baseTexture "models\v_models\Weapons\rifle/m16a2_worn"
$bumpmap "effects/flat_normal"

$phongboost 1
//$phongexponent 10
$phongexponenttexture "models\v_models\Weapons\rifle/m16a2_worn"
$phongalbedotint 1
$phongfresnelranges "[10 30 .1]"
$BASEMAPLUMINANCEPHONGMASK 1
$color2 "[1.5 1.5 1.5]"
$ambientocclusion 1
$halflambert 1
$phong 0
"GPU>=2?$phong" 1

$normalmapalphaenvmapmask 1
$envmap env_cubemap
$envmapfresnel 1
$envmapFresnelMinMaxExp "[0 0 .4]"
"$envmaptint" "[0.05 0.05 0.05]"
}
23 changes: 23 additions & 0 deletions root/materials/models/v_models/weapons/smg/uzi_worn.vmt
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VertexLitGeneric
{
$baseTexture "models\v_models\Weapons\smg/uzi_worn"
$bumpmap "effects/flat_normal"

$phongboost 1
//$phongexponent 10
$phongexponenttexture "models\v_models\Weapons\smg/uzi_worn"
$phongalbedotint 1
$phongfresnelranges "[10 30 .1]"
$BASEMAPLUMINANCEPHONGMASK 1
$color2 "[1.5 1.5 1.5]"
$ambientocclusion 1
$halflambert 1
$phong 0
"GPU>=2?$phong" 1

$normalmapalphaenvmapmask 1
$envmap env_cubemap
$envmapfresnel 1
$envmapFresnelMinMaxExp "[0 0 .4]"
$envmaptint "[0.07 0.07 0.07]"
}
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VertexLitGeneric
{
$baseTexture "models\v_models\Weapons\Sniper\V_Sniper_Reference"
$bumpmap "effects/flat_normal"

$phongboost 1
//$phongexponent 30
$phongexponentTexture "models\v_models\Weapons\Sniper\V_Sniper_Reference"
$phongfresnelranges "[10 20 .1]"
$BASEMAPLUMINANCEPHONGMASK 1
$color2 "[1.1 1.1 1.1]"
$halflambert 1
$phongalbedotint 1
$phong 0
"GPU>=2?$phong" 1

$basemapalphaenvmapmask 1
$envmap env_cubemap
//$envmapfresnel 1
$envmaptint "[0.5 0.5 0.5]"
}
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VertexLitGeneric
{
$baseTexture "models\v_models\Weapons\Sniper\v_sniper_reference_worn"
$bumpmap "effects/flat_normal"

$phongboost 1
//$phongexponent 30
$phongexponentTexture "models\v_models\Weapons\Sniper\v_sniper_reference_worn"
$phongfresnelranges "[10 10 30]"
$BASEMAPLUMINANCEPHONGMASK 1
$color2 "[1.1 1.1 1.1]"
$halflambert 1
$phongalbedotint 1
$phong 0
"GPU>=2?$phong" 1

$basemapalphaenvmapmask 1
$envmap env_cubemap
//$envmapfresnel 1
$envmaptint "[0.2 0.2 0.2]"
}

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