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Merge pull request #81 from Tsuey/Tsuey-patch-1
Update for RocketDude, Assets, Tools and Readme
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# Contributors | ||
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Tsuey: | ||
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Framework and functions, pre-QA Infected ladders, Clipping rework, exploit and logic fixes | ||
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Jacob: | ||
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R&D, Versus balance tweaks and extensive QA work and polish, LOS fix brushes, Tank warp fixes | ||
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RocketDude: | ||
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https://github.com/ReneTM/rocketdude | ||
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With further entity contributions from NF, ReneTM, JAiZ, CircleSquared, and Tabbernaut | ||
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And script contributions from Rayman1103, shqke, Daroot Leafstorm, Derpduck, and Orin. | ||
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Nescius for all of our new navmesh improvements. | ||
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Lt. Rocky for improved Forklift and material hotfixes. | ||
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Tool authors: nav_compare.nut by Nescius and talker_debug.vpk by Xanaguy. | ||
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Special thanks to https://github.com/SirPlease/ and Wicket for the sourced ZoneMod 1.9.8 ladders | ||
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New Propper models in active use: | ||
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"models/props/effects/tankwall_128_2_128.mdl" -- Syberian Husky | ||
"models/props/effects/tankwall_48_1_48.mdl" -- Syberian Husky | ||
"models/props_update/plywood_128.mdl" -- Jacob | ||
"models/props_update/c1m2_wrongway_rooftop1.mdl" -- Jacob | ||
"models/props_update/c1m2_wrongway_rooftop2.mdl" -- Jacob | ||
"models/props_update/c1m2_wrongway_wall.mdl" -- Jacob | ||
"models/props_update/c2m2_fairgroundwall.mdl" -- Jacob | ||
"models/props_update/c2m4_barn_overhang.mdl" -- NF | ||
"models/props_update/c2m5_infectedroom.mdl" -- Syberian Husky | ||
"models/props_update/c2m5_infectedroom_doorway.mdl" -- Jacob | ||
"models/props_update/c3m3_nodrawfence.mdl" -- Syberian Husky | ||
"models/props_update/c5m2_billboard_nodraw.mdl" -- Syberian Husky | ||
"models/props_update/c8m1_rooftop_1.mdl" -- Syberian Husky | ||
"models/props_update/c8m1_rooftop_2.mdl" -- Syberian Husky | ||
"models/props_update/c8m1_rooftop_3.mdl" -- Syberian Husky | ||
"models/props_update/c8m1_rooftop_4.mdl" -- Jacob | ||
"models/props_update/c8m2_generatorroom.mdl" -- NF | ||
"models/props_update/c8m4_skylight_rooftop.mdl" -- Jacob | ||
"models/props_update/c9m1_nodraw_window.mdl" -- Jacob | ||
"models/props_update/c10m4_hellcade_nodraw.mdl" -- Tsuey | ||
"models/props_update/c11m1_greenhouse_nodraw.mdl" -- Tsuey | ||
"models/props_update/c11m1_greenhouse_plywood.mdl" -- NF | ||
"models/props_update/c11m3_nodraw_cinderwall.mdl" -- Jacob | ||
"models/props_update/c11m3_wrongway_curb.mdl" -- Jacob | ||
"models/props_update/c11m3_wrongway_fence.mdl" -- Jacob | ||
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Thanks to all playtesters and everyone on the L4D2 Community Update Team! | ||
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https://www.l4d.com/laststand/ | ||
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https://steamcommunity.com/groups/l4d2cut |
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VertexLitGeneric | ||
{ | ||
$baseTexture "models\props\CS_Militia/Refrigerator01" | ||
$bumpmap "effects/flat_normal" | ||
$envmap env_cubemap | ||
$normalmapalphaenvmapmask 1 | ||
//$envmapmask "models\props\CS_Militia\Refrigerator01_ref" | ||
$envmapsaturation .2 | ||
$envmapcontrast .7 | ||
$envmaptint "[.04 .04 .05]" | ||
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$phongboost 10 | ||
$phongexponent 16 | ||
$phongfresnelranges "[.1 1 .3]" | ||
$BASEMAPLUMINANCEPHONGMASK 1 | ||
$phong 0 | ||
"GPU>=2?$phong" 1 | ||
} |
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root/materials/models/v_models/Infected/v_hunter_hands.vmt
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VertexLitGeneric | ||
{ | ||
$baseTexture "models\v_models\Infected\v_Hunter_Hands" | ||
$basemapalphaphongmask 1 | ||
$phong 1 | ||
$phongboost 1 | ||
$phongexponent 1 | ||
$phongfresnelranges "[0 2 20]" | ||
$detail "models/infected/hunter/hunter_01_detail.vtf" | ||
$detailscale "1.75" | ||
$detailblendfactor .001 | ||
$detailblendmode 0 | ||
$detailAmount 0 | ||
Proxies | ||
{ | ||
BloodyHands | ||
{ | ||
resultVar $detailAmount | ||
} | ||
Equals | ||
{ | ||
srcVar1 $detailAmount | ||
resultVar $detailblendfactor | ||
} | ||
} | ||
} |
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root/materials/models/v_models/weapons/autoshot/m4super_worn.vmt
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VertexLitGeneric | ||
{ | ||
$baseTexture "models\v_models\Weapons\autoshot/m4super_worn" | ||
$bumpmap "effects/flat_normal" | ||
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$phongboost 2 | ||
//$phongexponent 10 | ||
$phongexponenttexture "models\v_models\Weapons\autoshot/m4super_worn" | ||
$phongalbedotint 1 | ||
$phongfresnelranges "[5 20 .1]" | ||
$BASEMAPLUMINANCEPHONGMASK 1 | ||
$color2 "[1.5 1.5 1.5]" | ||
$ambientocclusion 1 | ||
$halflambert 1 | ||
$phong 0 | ||
"GPU>=2?$phong" 1 | ||
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$normalmapalphaenvmapmask 1 | ||
$envmap env_cubemap | ||
$envmapfresnel 1 | ||
$envmapFresnelMinMaxExp "[0 0 .4]" | ||
"$envmaptint" "[0.05 0.04 0.04]" | ||
} |
22 changes: 22 additions & 0 deletions
22
root/materials/models/v_models/weapons/eq_pipebomb/v_eq_pipebomb.vmt
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VertexLitGeneric | ||
{ | ||
$baseTexture "models\v_models\weapons\eq_pipebomb\v_eq_pipebomb" | ||
$bumpmap "effects/flat_normal" | ||
$halflambert 1 | ||
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$phong 0 | ||
"GPU>=2?$phong" 1 | ||
$basemapalphaphongmask 1 | ||
$phongboost "0.6" | ||
$phongexponent 8 | ||
$phongexponenttexture "models\v_models\weapons\eq_pipebomb\v_eq_pipebomb" | ||
$phongalbedotint 1 | ||
$phongfresnelranges "[10 40 1]" | ||
$ambientocclusion 1 | ||
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$basemapalphaenvmapmask 1 | ||
$envmap env_cubemap | ||
$envmapfresnel 1 | ||
$envmapFresnelMinMaxExp "[0 0 .4]" | ||
"$envmaptint" "[0.07 0.07 0.07]" | ||
} |
23 changes: 23 additions & 0 deletions
23
root/materials/models/v_models/weapons/rifle/m16a2_worn.vmt
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VertexLitGeneric | ||
{ | ||
$baseTexture "models\v_models\Weapons\rifle/m16a2_worn" | ||
$bumpmap "effects/flat_normal" | ||
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$phongboost 1 | ||
//$phongexponent 10 | ||
$phongexponenttexture "models\v_models\Weapons\rifle/m16a2_worn" | ||
$phongalbedotint 1 | ||
$phongfresnelranges "[10 30 .1]" | ||
$BASEMAPLUMINANCEPHONGMASK 1 | ||
$color2 "[1.5 1.5 1.5]" | ||
$ambientocclusion 1 | ||
$halflambert 1 | ||
$phong 0 | ||
"GPU>=2?$phong" 1 | ||
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$normalmapalphaenvmapmask 1 | ||
$envmap env_cubemap | ||
$envmapfresnel 1 | ||
$envmapFresnelMinMaxExp "[0 0 .4]" | ||
"$envmaptint" "[0.05 0.05 0.05]" | ||
} |
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VertexLitGeneric | ||
{ | ||
$baseTexture "models\v_models\Weapons\smg/uzi_worn" | ||
$bumpmap "effects/flat_normal" | ||
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$phongboost 1 | ||
//$phongexponent 10 | ||
$phongexponenttexture "models\v_models\Weapons\smg/uzi_worn" | ||
$phongalbedotint 1 | ||
$phongfresnelranges "[10 30 .1]" | ||
$BASEMAPLUMINANCEPHONGMASK 1 | ||
$color2 "[1.5 1.5 1.5]" | ||
$ambientocclusion 1 | ||
$halflambert 1 | ||
$phong 0 | ||
"GPU>=2?$phong" 1 | ||
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$normalmapalphaenvmapmask 1 | ||
$envmap env_cubemap | ||
$envmapfresnel 1 | ||
$envmapFresnelMinMaxExp "[0 0 .4]" | ||
$envmaptint "[0.07 0.07 0.07]" | ||
} |
21 changes: 21 additions & 0 deletions
21
root/materials/models/v_models/weapons/sniper/v_sniper_reference.vmt
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VertexLitGeneric | ||
{ | ||
$baseTexture "models\v_models\Weapons\Sniper\V_Sniper_Reference" | ||
$bumpmap "effects/flat_normal" | ||
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$phongboost 1 | ||
//$phongexponent 30 | ||
$phongexponentTexture "models\v_models\Weapons\Sniper\V_Sniper_Reference" | ||
$phongfresnelranges "[10 20 .1]" | ||
$BASEMAPLUMINANCEPHONGMASK 1 | ||
$color2 "[1.1 1.1 1.1]" | ||
$halflambert 1 | ||
$phongalbedotint 1 | ||
$phong 0 | ||
"GPU>=2?$phong" 1 | ||
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$basemapalphaenvmapmask 1 | ||
$envmap env_cubemap | ||
//$envmapfresnel 1 | ||
$envmaptint "[0.5 0.5 0.5]" | ||
} |
21 changes: 21 additions & 0 deletions
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root/materials/models/v_models/weapons/sniper/v_sniper_reference_worn.vmt
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VertexLitGeneric | ||
{ | ||
$baseTexture "models\v_models\Weapons\Sniper\v_sniper_reference_worn" | ||
$bumpmap "effects/flat_normal" | ||
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$phongboost 1 | ||
//$phongexponent 30 | ||
$phongexponentTexture "models\v_models\Weapons\Sniper\v_sniper_reference_worn" | ||
$phongfresnelranges "[10 10 30]" | ||
$BASEMAPLUMINANCEPHONGMASK 1 | ||
$color2 "[1.1 1.1 1.1]" | ||
$halflambert 1 | ||
$phongalbedotint 1 | ||
$phong 0 | ||
"GPU>=2?$phong" 1 | ||
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$basemapalphaenvmapmask 1 | ||
$envmap env_cubemap | ||
//$envmapfresnel 1 | ||
$envmaptint "[0.2 0.2 0.2]" | ||
} |
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